111,690 Commits over 3,928 Days - 1.18cph!
Wrap streaming stuff in D11_ENABLE_LOD_STREAMING
[D11] Connected storage plugins for xb1
adding new fuel tank variations
adding new pipe piles variations
oilrig progress backup
[D11_Tutorial] Tutorial cave moved rock in entrance so its easier to hit, added some scenery.
[D11] Changed selected blueprint to ignore OnEnable
Added placeholder sound and effects folders for cake and m39 viewmodels
Sleigh models and textures
[D11] Increased tolerance for spring back causing autosprint to cancel
[D11] Some popups for errors logging in etc
fix for warped l96 and m39
[D11][TUTORIAL] Replaced recycler with networkable entity (can now interact with it)
[D11][TUTORIAL] Added spawn tutorial action support, updated tutorial map
[D11][TUTORIAL] Added crafting restriction tutorial action support
[D11][TUTORIAL] Skip Play fab login <temporary> for tutorial mode
[D11] Auto-Sprint can now be turned off, and sprinting can be switched between Toggle and Hold modes
[D11] Report usage of PlayerPrefs on console
skin approval
fix for workshop NRE when ADS
Proper hat files.
Nicer looking, more performant barrel fires.
[D11] Looting panels should now always update their container amount when opening
Scene2Prefab launch site (fixes puzzle IO entity references)
[D11] Adjustments to sprinting, autosprinting and ducking
fixed SetupHandle error on client in release RE EntityRef
m39 firerate/recoil adjustments
small battery is pickuppable
Temporary hat prefab revert because it was saved on a wrong unity version. Warning galore.
Added vertex colours to clatterhelmet
[D11] Split sprint options into two different buttons - one for hold/toggle, and auto-sprint moved to a new button
oilrig progress backup - interiors greybox
FX for the Clatter helmet, and fixed the typo in its description.
[D11] Missing CLIENT define
Hapis Building VM rotation fix
[D11] Cancel auto-sprint if a popup is fired or the Game Options menu is opened - other menus/quick-chat etc should still allow auto-sprint to continue
Fix for parenting trigger detaching on server side when loading from save
windmill can no longer be placed in building blocked areas
[D11] Prevent popups from queuing more blur instances when moving through a popup queue
Fixed being unable to place plants in planter box (regression)