111,704 Commits over 3,928 Days - 1.18cph!
[D11] Prevent SwallowButton check when in Menus (Only affects gameplay input? Causes weirdness with buttons that can be toggled - eg Duck/Crouch)
[D11] Disabled L/R controls on top bar when looting
Fixed loopanel platform buttons.
[D11] Fixed defines, added support to create settings if a save data file does not have them (eg old data)
[D11] ReportingFlow - Recent Players list now shows recently encountered players only, instead of everyone on the server
snow area fixed collider displacement + enabled collider on snow machine
snow machine temp trigger off by default
snow machine increased disp + fixed foliage disp
snow machine fixed meshLOD issues
snow area fixed normals + fade out disp at edge
snow area custom shader + moved disp to shader + foliage disp
Evacuation pipes progress backup
Made metal_panels_g texture more rusty. Added rusted blend
Tidied up build settings a bit
[D11][TUTORIAL] Added tutorial actions for spawning cargo drop, attack helicopter and recently woke up. Disabled random events in the tutorial server config
[D11] Save game settings to player save game data file (currently disabled)
[D11] make sure the startup bundle doesn't get loaded twice, regardless of the task ordering and parallelism.
[D11][TUTORIAL] Disabled building decay in tutorial map, converted shelter for socket enabled version (partially), updated message prompt for shelter hint
[D11][TUTORIAL] Fix for GameTip coroutine being stopped when object is disabled
[D11] allow the bootstrap runner to have different code per platform. Mainly just to prevent accidental changes (i.e. implicitly you had to be in ps4/xbox mode to regenerate the code), but the different consoles may legitimately end up with different orderings depending on their hard drives etc. In order to keep things simple from a testing point of view (and there may still be some un-known dependencies to be found), if the timing information is kept the same, you'll get the same results.
[D11] add switch for editor asset bundles flag
oilrig crane progress backup
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[D11-Tutorial] Update to Tutorial Map
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[D11] DTLS library certificate verification handling. A debug library will allow self-signed certificates for testing, release will no longer.
vm sound and effects fixes
Gibs with only an effect and no physics are now also working
[D11] DTLS plugin release binary. Also stubs-out all log functionality in the library at compile time.
[D11] Moved default cfg files to StreamingAssets
[D11][TUTORIAL] Disable game tip system during tutorial, added player temp tutorial action
[D11_Tutorial] Cave Updated
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[D11] DTLS plugin updated to work against statically-linked OpenSSL.
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