126,618 Commits over 4,109 Days - 1.28cph!
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Remove ScmInfo.Items field
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local voice limiting debounce tweak just in case
instrument voice limiting tweaks
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Added simpleflare MaxScale for more direct control over flare size
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hunch quick fix for repeated sounds
MovementSounds updates within sound frame budget + optimizations
fixed always uploading all icons
skin approval
[D11] + Change to HDRP Global Settings - Allows LOD Distances to display correctly
[d11][3103] {PS4/XB1} [2019.3] Cave "fake" wall in front of cave entrance
[d11][3108]{PS4/XB1} [2019.3] Underground areas are masked by a dirt texture.
Alpha sampling needed implementing in the terrain shader
Support for proper roadside monuments along the ring road
Fixed PathList overwriting existing topologies when adding its topology
[D11] Resized workshop skin and item textures
[D11] SLOD Texture Gamma Adjustment
Arid cliffs prefabs, material tweaks
[D11] Few more texture size tweaks
Scene backup
Bunker profile tweak
Fixed ragdoll prefab references
Tweaks to rock_08 albedo
Backup wip arid cliffs/formations art files
improved cabin module visual based on placement condition
some folder cleanup
Fixed fern meshes
Added ferns to decor_v3
[D11] Textures tweaks in Effects folder + Scale fix on Toolbox asset
Better wind settings for tundra and temperate
Made tundra darker and more saturated/yellow
[D11] Icons sizes overrides turned off for ps4 and xbox
[D11] Workshop Icon sizes tweaked
[D11] Resized Structures and Misc folder textures
[D11] Effect Texture Resizing
[D11] Texture size tweaks in Props folder
Fixed NRE in BaseMountable.NearMountPoint
Fixed "Coroutine couldn't be started" console error
New admin commands:
global.sleepingusers prints out all sleeping users on a server
global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance
inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
Give the small engine a little more power
Preset config UI edit to handle multi-selection
Defined 16 preset vehicles
Vehicle physics testing edits