121,138 Commits over 4,018 Days - 1.26cph!
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
Set the FPS UI slider max value.
Set the FPS UI slider max value.
[D11] [UI] Map Teleport implementation.
[D11] [UI] Map Teleport implementation.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Merge from crafting_improvement
Merge from crafting_improvement
Don't use automatic gfx api on linux/mac
Don't use automatic gfx api on linux/mac
Remove unnecessary worldspace position on LOD fade shaders
Remove unnecessary worldspace position on LOD fade shaders
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
[D11] Rustworks telemetry class structure tidy-up.
[D11] Rustworks telemetry class structure tidy-up.
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
[D11] Lowest user packet value added to build features JSON output.
[D11] Lowest user packet value added to build features JSON output.
Fix for linux/mac graphics API
Fix for linux/mac graphics API
[D11] Fix for players stuck in both sleeping and dead states
[D11] Fix for players stuck in both sleeping and dead states
Arctic rock formations
Near final world setup structure
Arctic rock formations
Near final world setup structure
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
hacking a snow splat mask on cliff_basic_snow shader (temporary)
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Cap max fps limit to 240 not 200.
Cap max fps limit to 240 not 200.
Merge from item_splitting
Merge from item_splitting
[D11] Fixes potential circular reference in delayed entities list.
[D11] Fixes potential circular reference in delayed entities list.
Merge from error_notifications
Merge from error_notifications
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro