111,685 Commits over 3,928 Days - 1.18cph!
Windmill prevent build volume
Adding building vending machine to Hapis (windmill)
Windmill craft time increased
Windmill health 200
Windmill repairable
windmill generates 150 power
windmill
laser detector icon fix
electrical combiner can no longer be chained
M39 VM iron sight centred
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Refresh underwear immediately when changing censorship mode in game
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[D11][TUTORIAL] Updating branch
[D11] Assign single sell order items
[D11][TUTORIAL][MERGE] Updating branch
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view
Added bump scale parameter to Particles/Refraction
[D11][TUTORIAL][MERGE] Updating branch
m39 balance, icons etc
laser detector new icon
door pairing fix post server load
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
Can no longer deploy items on doors unless there is a socket for them
[D11][TUTORIAL] Implemented food/drink objective
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
progress bar fix
LookatIoEnt perf fix
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Merge from ioline-culling; ioline occludee now semi-static
minor Hapis fixes and tweaks
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
[D11] Fix for shutdown crash running DTLS.
Fixed neck seam when wearing underwear on lowest settings
Fixed neck normals on female underwear model
[D11][TUTORIAL][MERGE] Updating branch
Clatter helmet worldmodel setup
Clatter helmet skinned mesh and prefab
[D11] DTLS fixes to timeout issues and logging integration.
Clatter helmet mesh/textures/LODs
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
Fixed client IO wire SetVisible not working right when LOD component is enabled
hitting crates no longer mark the player as hostile