111,672 Commits over 3,928 Days - 1.18cph!
[D11] [UI] Added navigation bar options to Respawn Screen. Added support in Navigation Bar for hiding "Back" icon. Navigation bar texts no longer get cut off on longer strings. Added new string translations to translation file.
Fixed GroundWatch on entities that are parented
[D11] Updated debug god mode button to send changes to server, OSK will update console command display on debug UI page
[D11][TUTORIAL] Temp fix for AudioSettings.Reset causing crash on config load
[D11] [UI] Added tooltips container so we have an isolated area to spawn tooltips. Adjusted tooltip visuals to and changeover to TextMeshPro. Fixed MenuAnimationHandler throwing warnings when attempting to set trigger on inactive or disabled animator.
[D11] Removed legacy autosprint code, disabled sprint on looting, prevent console writing cfg file (temp)
[D11] Added a method for retrieving a list of store items, tested with a "Skins" store.
Storage boxes drop their items at the last position they took damage at
[D11] Add a Request to Get a List of Catalogue Items.
Don't do server side bone attachment stuff with "closest" bone
[D11] Refactor of Platform Services to return PlatformApiRequest's
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[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
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[D11] forgot this with
30544
Fixed the LOD bugs.
Cleaned out clutter.
[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.
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Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
Can place ladders anywhere on the cargo ship
[D11][TUTORIAL][MERGE] Updating branch
[D11][TUTORIAL] Player no longer in sleep state when entering tutorial
Can attach ladders to the side of the cargo ship
Network++
[D11] Sleeping bed distance, explosive distance and temperature hooked up for imperial units
Temp workaround for nude scientists when changing censorship setting
Fixed broken LODs on female pants
Remove pubic hair with underwear censorship enabled
Fixed texture errors caused by incorrect UV2 channel on underwear mesh
Fixed female corpses missing bra with underwear censorship enabled
Fixed ore spawn issues on custom maps with certain biome distributions
[D11] [UI] Users now receive a popup notification when disconnecting from a server with the reason why they were disconnected. Title Screen "WaitForInput" now waits until the popup system instance has been initialised. Removed some duplicate entries in translations file and added new ones for warnings/errors.
[D11] rebuilt manifest with missing testseat prefab put back in.