reporust_rebootcancel

132,949 Commits over 4,293 Days - 1.29cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Compile fix again
6 Years Ago
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6 Years Ago
Fix compile
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
6 Years Ago
Replace central locking placeholder with final version
6 Years Ago
tweaks to gate prefab (lock position) updated collider
6 Years Ago
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6 Years Ago
Updated external wooden walls and gate to match new model
6 Years Ago
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6 Years Ago
prevent animals from targeting players in safe zones
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from random_opt
6 Years Ago
Fix skipping a light when one is removed
6 Years Ago
Merge from main
6 Years Ago
Adjust module world colliders - smoother on ramps etc.
6 Years Ago
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6 Years Ago
Replace colliders on the other version of powerline_pole_a as well
6 Years Ago
Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation
6 Years Ago
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6 Years Ago
Move car module visuals that were on the Vehicle Detailed layer to the Default layer
6 Years Ago
update lock/vehicle texture
6 Years Ago
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6 Years Ago
adding central lock model, updating vehicle texture
6 Years Ago
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6 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
6 Years Ago
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6 Years Ago
Remove scriptable objects and associated systems Update overrides
6 Years Ago
Merge from gib_pool
6 Years Ago
Got PrefabAttribute gibbables working on modular vehicles
6 Years Ago
Updated ConstructionSkin to spawn gibs
6 Years Ago
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
6 Years Ago
Speculative fix for NRE in TriggerBase
6 Years Ago
Central locking placeholder visuals
6 Years Ago
fixed bandit town safe zone
6 Years Ago
Central locking functionality, along with some refactoring
6 Years Ago
Updated wind settings on new grass
6 Years Ago
fully encapsulated bandit town in a safe zone