128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] removed static tag from CanUseCrossplayComs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] WIP Effect/Decal spawn throttling and population control
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Added green sidebar to server entry and altered colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from terrain_instancing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] XR-15 && XR-007 Solutions. Metrics check for specific platform type.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from spiral stairs block
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Renamed Colour refence
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from terrain_instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed instancing convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Fadeout Main menu buttons when opening another menu. Removed alpha from opening new page.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11][Graphics][#3692] Debris generated when objects are destroyed
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Show seed/produce gene string on icon hover.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Working out the basics...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added splat overlays to snow biome
Tweaked splat distance tiling 
Tweaked splat heightmaps for better blending
Added snow pine saplings
Improved arctic pines
Improved arctic grass
Various small foliage tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3798] Fixed issue with been unable to back out of reporting flow
 
                
                
                
                
                
             
         
        
            
            
            
                
                set light materials, fixed dashboard rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3217] Fixed options button not respecting X/O switch
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3450] Fixed scrap piles material.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + LOD tweaks from 06/03/2020
 
                
                
                
                
                
             
         
        
            
            
            
                
                + Changes to the water now has multiple meshes and uses vertex colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                split dashboard material, fixed weird texture glitch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow specifying light material index to modify emission on
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow assigning any type of renderer to the lightRenderer for vehicle lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now colour coding conditions by type in the editor UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Give  a little more push power for tipping vehicles over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client now getting terrain type from the PhysicMaterial [sic], which has the benefit of already having a standard getting that also gets the material of non-terrain objects being driven on. Material is now per wheel, so for skid sounds I'm just using the left front wheel. Added road skid sounds back in. Removed TerrainTypeMonitor. Also adjusted ground grip.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Add a dirty flag so player state doesn't always need to save for each player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set corn, potatoes and pumpkins and compostable
 
                
                
                
                
                
             
         
        
            
            
            
                
                standardise seed/seedling collider sizes so that hover/interactions are consistent.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Restored sun spec; impact on other surfs too high
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup LOD, added  missing mesh to the modules LOD group
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding armored module LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with collider and particle conditionals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Decreased max planar reflection size to 1024 (saved some memory)
Increased sky reflection size to 512 (for celestial body baking)
Moved sun light specular highlight to sky reflection (same as main)
Increased ocean material smoothness