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133,020 Commits over 4,293 Days - 1.29cph!

6 Years Ago
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6 Years Ago
adding central lock model, updating vehicle texture
6 Years Ago
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6 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
6 Years Ago
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6 Years Ago
Remove scriptable objects and associated systems Update overrides
6 Years Ago
Merge from gib_pool
6 Years Ago
Got PrefabAttribute gibbables working on modular vehicles
6 Years Ago
Updated ConstructionSkin to spawn gibs
6 Years Ago
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
6 Years Ago
Speculative fix for NRE in TriggerBase
6 Years Ago
Central locking placeholder visuals
6 Years Ago
fixed bandit town safe zone
6 Years Ago
Central locking functionality, along with some refactoring
6 Years Ago
Updated wind settings on new grass
6 Years Ago
fully encapsulated bandit town in a safe zone
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
6 Years Ago
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6 Years Ago
Fixed pool, board, gibs errors Updated beach chair volumes
6 Years Ago
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
6 Years Ago
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6 Years Ago
Fixed read/write gibs errors on table and chair
6 Years Ago
Menu background update
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from Vehicles -> LockOutDriverSeat, going to add central locking
6 Years Ago
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6 Years Ago
Prevent players without key/lock authorisation from pushing cars that are in safe zones
6 Years Ago
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6 Years Ago
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