128,752 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                [D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
                
                
                
                
             
         
        
            
            
            
                
                Craters - latest terrain build
Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3780] Close the inventory/crating screen when trying to pause
                
                
                
                
             
         
        
            
            
            
                
                More cleanup/removal of old stuff.
                
                
                
                
             
         
        
            
            
            
                
                CCTV camera volume tweaks
CCTV camera desc update
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Adjustments to Leaderboards screen. added colour reference class
                
                
                
                
             
         
        
            
            
            
                
                turn GPU skinning back off because it's slower
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
                
                
                
                
             
         
        
        
            
            
            
                
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                [D11] Free memory changes
                
                
                
                
             
         
        
            
            
            
                
                static camera loading fix
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adds garbage collection on start of new game
                
                
                
                
             
         
        
            
            
            
                
                reduced texture streaming and garlic heap sizes
                
                
                
                
             
         
        
            
            
            
                
                further refactor/simplify/optimise
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Removed XboxOne Define from ServerMgr
                
                
                
                
             
         
        
            
            
            
                
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                [D11][BOOT FLOW][#3767] XB1 StartupImage
                
                
                
                
             
         
        
            
            
            
                
                [D11] XBox free mem reporting
                
                
                
                
             
         
        
            
            
            
                
                Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
                
                
                
                
             
         
        
            
            
            
                
                [D11] Re-enable GC panic mode
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
                
                
                
                
             
         
        
            
            
            
                
                Fix up modules after merge
                
                
                
                
             
         
        
            
            
            
                
                [D11] Latest free memory changes.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
                
                
                
                
             
         
        
            
            
            
                
                Merge from Vehicle VFX -> Vehicles
                
                
                
                
             
         
        
            
            
            
                
                Merge from cinematic_branch (demo file writing changes)
                
                
                
                
             
         
        
            
            
            
                
                More engine internals work
                
                
                
                
             
         
        
            
            
            
                
                Update debug camera from cinematic branch
                
                
                
                
             
         
        
            
            
            
                
                Implemented all wheel/terrain effects onto the chassis types
                
                
                
                
             
         
        
            
            
            
                
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                Simplified rigidbody sleep check for vehicles. Tested on procedural. Now more reliable, all vehicles sleep eventually, even if in water or perched on a rock.
                
                
                
                
             
         
        
            
            
            
                
                Surface trail & spin effects
                
                
                
                
             
         
        
            
            
            
                
                Fixed debug camera input being processed while player is unfrozen
                
                
                
                
             
         
        
            
            
            
                
                Fix cambone command throwing exceptions
                
                
                
                
             
         
        
            
            
            
                
                Test map edit + tweaks to grip settings
                
                
                
                
             
         
        
            
            
            
                
                Refactor terrain quality states into objects (basically GoF State pattern)
                
                
                
                
             
         
        
        
            
            
            
                
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