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133,435 Commits over 4,293 Days - 1.30cph!

6 Years Ago
inner tube and paddling pool destroy sounds
6 Years Ago
Swap Fun_Water and Collision damage types getting switched around in merge from main, set waterguns to use Fun_Water again
6 Years Ago
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6 Years Ago
Fixed the fix for the water splash impact
6 Years Ago
Reduce water gun splash radius
6 Years Ago
Better craggy watergun test range
6 Years Ago
boogie board - updated mount position to align 3rd person hands better
6 Years Ago
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6 Years Ago
added .entity suffix to instant camera entity
6 Years Ago
updates to instant camera entity
6 Years Ago
phrases
6 Years Ago
network++
6 Years Ago
merge from summer_dlc
6 Years Ago
merge from main (please don't break this time)
6 Years Ago
watergun skeleton fixes
6 Years Ago
Splash impact visibility improv
6 Years Ago
Looking for properties on prefabs
6 Years Ago
Watergun parameter & curve fixes
6 Years Ago
NRE checks just to be safe
6 Years Ago
Invert watergun effect speed curves
6 Years Ago
Craggy shooting range
6 Years Ago
Changed many colliders into primitives + manifest rebuild.
6 Years Ago
Parasol skins
6 Years Ago
elevator textures/mats
6 Years Ago
watergun player reload anim update, override changes
6 Years Ago
subtract prefab changes (wrong branch)
6 Years Ago
cherry pick 52697
6 Years Ago
setup final water gun effects on prefabs, re-link everything.
6 Years Ago
Remove water pistol skinnable
6 Years Ago
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6 Years Ago
Full manifest rebuild
6 Years Ago
Fix player seed resetting on death in a demo
6 Years Ago
Don't show dlc items in the new workshop item UI
6 Years Ago
Water gun skins
6 Years Ago
Beach chair skins
6 Years Ago
Inner tube skins
6 Years Ago
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
6 Years Ago
Combine error text for BaseModularVehicle socket errors
6 Years Ago
Manifest + skins
6 Years Ago
Beach towel skins
6 Years Ago
Boogie board skins
6 Years Ago
Skins setup for paddling pool
6 Years Ago
Null check for ModularCarAudio
6 Years Ago
Extra check on baseVehicleLODs when calling RefreshLODSets(). Experimental fix for rare NREs on Sentry.
6 Years Ago
Improved modular car lift Prevent Building, Deploy Volume, and Entity Bounds. Lifts can now be placed in tighter areas, including T-shaped floor sections.
6 Years Ago
Move TriggerBase logged warnings behind ConVar.Debugging.checktriggers
6 Years Ago
Tweaked splash effect rotations again
6 Years Ago
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain