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125,756 Commits over 4,109 Days - 1.28cph!

6 Years Ago
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6 Years Ago
Benchmark parity
6 Years Ago
Benchmark parity
6 Years Ago
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6 Years Ago
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6 Years Ago
More fixes Ship interior profile
6 Years Ago
Fixing the winding order on flattened mesh. Integrated the baker into the chunk test.
6 Years Ago
Volumes & various fixes
6 Years Ago
Unwrap baking testing
6 Years Ago
Final style 1 cargoship
6 Years Ago
horse movement fixes
6 Years Ago
Fix for see through water when jumping / alt look while on a boat
6 Years Ago
[D11] Fix for satchel charge fuse sound ignoring mixer (TRC fail)
6 Years Ago
Tambourine updates - added player shake anim, updated vm shake anim to match current audio
6 Years Ago
[D11] Fix for headshot sounds ignoring mixer (TRC fail)
6 Years Ago
[D11] Whoops, These are the Assets\Content\Props\small_junk
6 Years Ago
[D11] Fixed Scaling on Helicopter Gibs, Assets\Content\Props\small_junk LODs
6 Years Ago
[D11] Set up some LOD Groups in bundled\Prefabs and Prefabs\Deployable
6 Years Ago
Fixed missing materials
6 Years Ago
[D11] + prefabs/deployable - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
6 Years Ago
Include SpawnPopulation
6 Years Ago
[D11] + bundled\prefabs\radtown - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
6 Years Ago
Merge
6 Years Ago
[D11] Set up missing LOD Groups in Content\Nature and LODs for 2 vehicles
6 Years Ago
[D11] Assets\Content\Props\Helicopter_parts LODs
6 Years Ago
[D11] + content\nature\dunes - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
6 Years Ago
[D11] rebuilt manifest after conflict
6 Years Ago
[D11] + content\nature\driftwood - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
6 Years Ago
Localization, InventoryItems
6 Years Ago
[D11] + content\nature\caves - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
6 Years Ago
[D11] + content\structures - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
6 Years Ago
Throw exception properly if assets/skins.asset not found
6 Years Ago
Do prefab warmup in FileSystem_Warmup Call FileSystem_Warmup in benchmark/demo for parity
6 Years Ago
Added ItemSkinDirectory
6 Years Ago
[D11] another merge from D11 2019.1 branch (from 42967) untested.
6 Years Ago
Don't forget to include the GameManifest in the bundles
6 Years Ago
Extracting all maps out of the gbuffer.
6 Years Ago
Camera override + example assets
6 Years Ago
[D11] Potential fix for crash on joining server
6 Years Ago
Bundle reconfigure
6 Years Ago
vm flute rebuilt
6 Years Ago
Merge from 2019.3 branch
6 Years Ago
merge from main
6 Years Ago
[D11] Fixed Assets\Content\Props\door_barricades_static
6 Years Ago
[D11] [UI] Update controller images.
6 Years Ago
[D11] Asset fix for missing soil renderer
6 Years Ago
Server and client vehicle physics now behave the same, and the maximum speed estimate comes out correct on both. Some other vehicle physics tweaks.
6 Years Ago
Backup
6 Years Ago
Various merge cleanup stuff
6 Years Ago
Update map image renderer so it works with procgen maps in builds