121,143 Commits over 4,018 Days - 1.26cph!
Engine audio inspector params
Engine audio inspector params
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[D11] merge from d11 main
[D11] merge from d11 main
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Save/load favourited items between sessions
Save/load favourited items between sessions
Include IO entity name in controller info response
Include IO entity name in controller info response
[D11] [UI] Cleanup UIControllerIcons lines.
[D11] [UI] Cleanup UIControllerIcons lines.
[D11] [UI] WIP Textures loading on incorrect platform fix.
[D11] [UI] WIP Textures loading on incorrect platform fix.
Reworked favourite button behaviour.
Reworked favourite button behaviour.
Subtracting caching, trying something different
Subtracting caching, trying something different
Blueprint lists refresh immediately when toggling favourites.
Blueprint lists refresh immediately when toggling favourites.
Merge from main d11 branch
Merge from main d11 branch
Reverted hdrp high back to deferred only
Reverted hdrp high back to deferred only
[D11] strip DEBUG_DISPLAY to remove a lot of variants
[D11] strip DEBUG_DISPLAY to remove a lot of variants
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
Show favourited highlight on blueprints in crafting screen too.
Tweak favourite highlight marker.
Show favourited highlight on blueprints in crafting screen too.
Tweak favourite highlight marker.
[D11] another shader compile fix
[D11] another shader compile fix
Fixed shadow state in light LOD processing (fixes missing shadow casting on torch)