111,615 Commits over 3,928 Days - 1.18cph!
D11_[Tutorial] Map and prefabs added.
[D11] Belt bar quick equip implemented and displaying on Hud belt bar ( just gets first inventory item for now)
[D11] Support for closing OSK on ps4 + close OSK if player dies and it's open
[D11] Added RequestSystemToken() this returns the AuthToken on PS4 and Empty on other platforms FTM
[D11] [UI] visual tweaks to initial bootflow screens, added brightness and contrast to bootflow screen (disabled by default so as not to annoy everyone, use first time setup boolean in frontend to enable)
Car battery / fixed rotation issues
[D11] Unused Options buttons locked, and placeholder texts set - also restored +connect command line functionality and Fixed Server IP Address can be set in the editor on D11_Frontend->UI.MainMenu object
Better fix for World.Name (which doesn't break the server)
Fix for incorrect world filename due to change in when the scene gets loaded
[D11][TUTORIAL] Converted ShowHudSection to new Action system
[D11][UI] Base stats panel now showing sleeping points number of furnaces and total storage
[D11] Console OSK support for ps4 + required controller settings
greybox assets files and folder prepwork according to jira
battery update
laser detector update
updated battery model and icon
and/or switches only pass through the greater of either input source
Car battery meshes / textures
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
[D11] [UI] Submit for missing meta file.
[D11] [UI] Submit of missing folder(?) that didn't appear in previous pending changes list.
[D11] [UI] Updated TextMeshPro assets to utilise correct folders for fonts, materials, and sprites tag-usage inline. Updated Code Of Conduct screen to utilise various formatting styles for better visuals. Updated menu animation handler to utilise animation speed variable to speed up or slow down animations where needed.
Merge from entity_parenting_elevators
[D11] protocol bump for loading keep-alive
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
Rocket crane lift uses parenting trigger
Bone name for lift parenting trigger is inspector variable
[D11] wait for the bootstrap to complete a bit later (last possible point at the current time). This means if you choose a server before the UI has finished loaded you won't get a loading screen (being fixed currently), also if you do it too soon, the server authentication could time out (just waiting on running servers to upgrade to enable keep alive), but at least the server menu is responsive and the overall flow is bit more overlapped. As the warmup bundle is optimized the potential for having to wait for the loading will narrow to hopefully an acceptable level.
[D11][TUTORIAL] Can now hide sections of HUD for gradual HUD unlocking
[D11] Some fixes/improvements to task timing which should lead to better task ordering. Also I noticed all the items assets are in the warmup bundle so made the items initialization depend on that - previously we were doing a per-file load of all the items and then loading them all in the warmup bundle a few seconds later, which was a wasted opportunity.
[D11] Support for console OSK - xb1 - first pass
[D11][UI] Base stat panel displaying when in base and fading when a set distance from base
Up keep time stat updating
[D11] [UI] Credits screen now eases in to scroll. Updated Fonts to include missing characters (Degrees symbol and Bullet point symbol).
Added badges to jumpsuit textures
[D11] DTLS plugin source and windows console testbed initial checkin. Debug DLL PC x64 only so far. Server-client handshaking via cookie verification only. Requires latest version source of OpenSSL linked to compile.
Scientist barge models/prefabs/textures
Cave lift uses parenting trigger
use translated names for objects instead of prefab names
better wire connections
better lookat info
fixed laser detector
added flow blocker
many bugfixes
protocol++