126,618 Commits over 4,109 Days - 1.28cph!
Updated piano IK targets to work better across one octave when using the keyboard
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Raise priority of instrument notes produced by the local player
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Fix sending unhandled command error with bad data
Reject commands sent by banned players
WIP team chat integration
Keep track of the most recent team chat messages, add a command to get them
Add a command to send team chat messages
Broadcast team chat messages to listeners as they arrive
Got rid of some redundant allocations in DeveloperList
Updated all monument prefabs
updated wip module, getting latest
Optimized Military tunnels
Set m_CurrentQuality setting back to 6.
Added LookAt for drive shaft visuals.
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set chassis mesh skin quality to auto
Updated Powerplant
Optimized Compound
Cherry pick quality settings edit
Increased max skin weights to 2 on super potato
Don't force quality settings to zero on listen server (#
42862 removed the "&& !CLIENT" from this whole method)
updated WIP module, tweak chassis elements to work with 2 bones influence
Fixed some drum sound defs not in the instruments class
Enable playedNote trigger on acoustic guitar vm
Added some checks to notesfx importer to catch duplicate midi notes
Added an InstrumentDebugInput component to test stuff out in the editor
Merge from Main->Vehicles
Updated Junkyard
Optimized bandit_town
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Optimized Trainyard and Water treatment plant
Optimized mining quarries and radtown
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Updated water wells and power substations
Avoid [unknown] name on the death screen
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Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
spawn_v3 adjusted max entries to stop the console spam at loading
unfucking driftwood files, again