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134,056 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Fix server compile
6 Years Ago
remove stray debug.logs from sled sound stuff
6 Years Ago
First pass at sled sounds
6 Years Ago
Started work on the proc map variant of foliage_v3
6 Years Ago
Refactored group manifest
6 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
6 Years Ago
Final road tunnel layout
6 Years Ago
Fixed Santa dropping presents in the ocean
6 Years Ago
Added some utils to locate renderers in monuments that have no LOD component attached.
6 Years Ago
Disabled Overcast weather type again due to blinding sun light
6 Years Ago
Added AttackTick event. Scientist ai design update.
6 Years Ago
merge from m ain
6 Years Ago
Position-around refactor. Bunch of attack tick related stuff. AI memory now caches LOS value per entity in its memory.
6 Years Ago
merge from xmas
6 Years Ago
protocol++
6 Years Ago
update MenuUI xmas logo
6 Years Ago
Updated short icewall repair item Update short icewall crafting cost
6 Years Ago
Adjust train engine speeds
6 Years Ago
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
6 Years Ago
Xmas menu background video
6 Years Ago
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
6 Years Ago
Tweaking static obstacle handling
6 Years Ago
WorkCart audio, don't play oneshot sounds if far away
6 Years Ago
WorkCart audio, use blended loop for the engine loop
6 Years Ago
Stop snow particles playing automatically, only play them if actually on snow
6 Years Ago
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
6 Years Ago
fixed xmas neon signs having broken uvs
6 Years Ago
Driving a car into a sled will now destroy the sled
6 Years Ago
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant
6 Years Ago
- Removed no-longer-used WorkCart destroyed damage FX - Updated damage effects for light/medium/severe damage
6 Years Ago
neon sign fixes wip
6 Years Ago
Workcart Gibs missing faces fix also reduced number of gibs
6 Years Ago
Sled can now be placed in snow produced by snow machine and will have appropriate friction
6 Years Ago
Fix textures possibly being initialized while not being in range
6 Years Ago
Potential fix for workcart gibs mega wheel bug needs checking
6 Years Ago
Merge Main -> Workcart
6 Years Ago
missing file
6 Years Ago
Added ice spikes to prefabs
6 Years Ago
timer duration can be set to less than 1 timer toggle audio range reduced
6 Years Ago
Replace workcart placeholder gibs model with the real one
6 Years Ago
Trains tunnels test scene extra workcarts
6 Years Ago
icewall spikes LODs
6 Years Ago
Baking tests
6 Years Ago
Ice wall spikes / material tweaks / weighted normal on the c variant
6 Years Ago
Road tunnel layouts + related mats/meshes.
6 Years Ago
Merge from main
6 Years Ago
Added some sliders to control intensity of each layer.
6 Years Ago
Made custom sled seat prefabs with Ik positions for hands
6 Years Ago
Increase turn speed
6 Years Ago
Added basic tooltip for sled placement on improper ground