134,391 Commits over 4,444 Days - 1.26cph!
Disabling streaming for textures associated with the current view model.
Very basic implementation with a lot of stuff broken / missing.
slightly change lock position on tool cupboard to not clip with cupboard handle
Wooden shopfront default BP
Reduced wooden shopfront cost
Removed wooden shopfront from loot table
merge from redirect_vending
Fixed building plan conflicting phrases and inconsistencies
Phrases
Fixed key lock "floating"
more accurate shotgun trap colliders
Fixed placing deployables on auto turrets
merge from bradley_fixes_2021
Increase Workcart max speed
Add train track collation to dungeon_grid_test
T junction spline setup complete
Setting up track splines for the new junctions + unique track ID fixes
Instrument recordings will no longer continue to play if the player is wounded
Don't show Workcart health when the player is standing ON the Workcart
Catch Windows IO exceptions when attempting to a screenshot (full disk space etc)
bump up bradley line of sight check by 0.1
bump up bradley line of sight check by 0.1
multiply projectile aimcone modifiers instead of averaging
Initial support for event blocks and the AND event.
Waterfall area & fx facelift placeholder
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint
compact car - removing test mesh
Train tunnel pipe transition walls
Add redirectVendingBehaviour field on item definition to control how redirect items are treated by vending machines
Defaults to NoListing (current behaviour)
Has ListAsUniqueItem option that allows redirect items to appear in the sell order UI even though they are marked as hidden
Enabled this behaviour on the spacesuit
More spline data saving work
Make WorldSplineSharedData actually update the prefabs properly when regenerating
More train track spline work
Add method to regenerate all spline shared data for the project at once
separated scientist + heavy scientist designs
Can now set the default state container in the ai editor.
Dismounted state now triggers the StateError event if no valid waypoint data is found.
Oilrig tweaks.
Optimized StaticGroup Transformation
Merge from crafting_pebkac
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)