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134,077 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Large animated neon update + icon
6 Years Ago
Fixed some baking issues + hooking into S2P
6 Years Ago
Large neon sign no longer animatable Added large animated neon sign with 5 frames
6 Years Ago
Change "Duplicate Frame" into "Copy Previous Frame"
6 Years Ago
Road tunnel entrances backup
6 Years Ago
Fix censorsigns not censoring already loaded signs
6 Years Ago
skin approval
6 Years Ago
Merge from xmas_2020 (sign bug fixes)
6 Years Ago
Fix neon signs being shut off when the textures load in
6 Years Ago
Fix older signs not saving images anymore (server thought the sign has 0 frames)
6 Years Ago
Fix signs images only appearing on LOD0 Fix frames 2 and 3 being far away from the sign
6 Years Ago
Fix NRE when trying to paint on normal signs
6 Years Ago
rate tweak
6 Years Ago
Added built-in SetDestination rate limiting to the new base navigator.
6 Years Ago
AIInformationZone optimizations & cleanup.
6 Years Ago
Senses update now ticks regularly. IsVisible ai event optimizations.
6 Years Ago
Merge from xmas_2020
6 Years Ago
Actually revert accidental ProjectSettings changes
6 Years Ago
Revert accidental ProjectSettings changes
6 Years Ago
Fix opening a sign for editing turning the sign off locally
6 Years Ago
Merge from neon_frames
6 Years Ago
Fix server compile
6 Years Ago
remove stray debug.logs from sled sound stuff
6 Years Ago
First pass at sled sounds
6 Years Ago
Started work on the proc map variant of foliage_v3
6 Years Ago
Refactored group manifest
6 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
6 Years Ago
Final road tunnel layout
6 Years Ago
Fixed Santa dropping presents in the ocean
6 Years Ago
Added some utils to locate renderers in monuments that have no LOD component attached.
6 Years Ago
Disabled Overcast weather type again due to blinding sun light
6 Years Ago
Added AttackTick event. Scientist ai design update.
6 Years Ago
merge from m ain
6 Years Ago
Position-around refactor. Bunch of attack tick related stuff. AI memory now caches LOS value per entity in its memory.
6 Years Ago
merge from xmas
6 Years Ago
protocol++
6 Years Ago
update MenuUI xmas logo
6 Years Ago
Updated short icewall repair item Update short icewall crafting cost
6 Years Ago
Adjust train engine speeds
6 Years Ago
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
6 Years Ago
Xmas menu background video
6 Years Ago
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
6 Years Ago
Tweaking static obstacle handling
6 Years Ago
WorkCart audio, don't play oneshot sounds if far away
6 Years Ago
WorkCart audio, use blended loop for the engine loop
6 Years Ago
Stop snow particles playing automatically, only play them if actually on snow
6 Years Ago
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
6 Years Ago
fixed xmas neon signs having broken uvs
6 Years Ago
Driving a car into a sled will now destroy the sled
6 Years Ago
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant