reporust_rebootcancel

132,989 Commits over 4,293 Days - 1.29cph!

6 Years Ago
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6 Years Ago
Locks
6 Years Ago
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6 Years Ago
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
6 Years Ago
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6 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
6 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
6 Years Ago
WIP, all done except the method of breaking locks "in the field". Protocol++
6 Years Ago
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
6 Years Ago
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6 Years Ago
Particle scene
6 Years Ago
Remove car lock if all driver seats are removed
6 Years Ago
Fix car lift UI item selection
6 Years Ago
Show info on modules being locked if the player doesn't have a key
6 Years Ago
Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
6 Years Ago
Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
6 Years Ago
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6 Years Ago
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6 Years Ago
More work on car keys/locks
6 Years Ago
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6 Years Ago
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
6 Years Ago
Added conversion utilities for all the other LOD components etc.
6 Years Ago
fixed boat mesh (holes) and collider
6 Years Ago
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6 Years Ago
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
6 Years Ago
vehicle missing key start failure sounds
6 Years Ago
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6 Years Ago
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6 Years Ago
Tidied up and commented code, added a test to compare to RendererLOD
6 Years Ago
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6 Years Ago
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6 Years Ago
Now performing culling jobs only on tiles and batches that are visible.
6 Years Ago
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6 Years Ago
Scene2Prefab Bandit town
6 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup