132,989 Commits over 4,293 Days - 1.29cph!
▅▉█▍▌▇▄▅▇ ▋▇▉▊▅█▇ ▆▆█▌▍▋▌
▅ ▄▄▉▍▊▅▅▅▄ ▌▄ ▇▅ ▄▄ ▇▍█▅▋▇ █▌ ▉▄█▅█▄█▆ ▍█▅▍ ▇▇ ▋█▅▆ █ ▋▇▆ ▅▅ ▊▍▊█▄▉▌▌▉▅▍▍▅ ▄▋▄▊▉ ▄▌▍▅▋▄▆▍▍ █▌▋█▇
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
▉▉▉█▊▆ ▍▊▉▅▅ ▅▌▉ ▉▍▆▌▇▅▄ ▄▊▅▅ ▌▅▄▄▄▉▍▍▇▇▊▆ ▍▍ ▊▇▌▉▅▋▌█ ▄▅▇▄▆█▉▌█▍█▇ ▌▄ ▌▉█▊▆ ▅▉ ▅ ▌▋▇▍ ▊▌ ▅██ ▇▆▇▄▍▊ ▍▇▉██
█▍▅▄ ▋▉▄▊▆█ ▊▉ ██▅▋█▊▆█▋▉ ▆█ ▍▉█▌ ██▌█ ▅▆ ▊▉▉ ▉▉▉▋▇█▍▋ ▄▋ ▄ ▍▄▌▇▍▅█▌▊ ▋▅▆ ▄▆▅ ▌▊▆ █▆▋▉▅▌▄▋ ▊█▅▇▋▌▋▇▌█▊██▄ ▌ ▌▍▌█▇█▉▅▉▇█ ▊▉▆▇▍▍▆▆█ ▍▋▇ ▄▆▉ ▊▇▋▆▅▌ ▇▇▍▊▇ ▇▋▇▄▆▉▄▆▅▅▄ ▉█▊ ▆▆▉▌▄
▍▊█▌▇▊▊▅▅ ▄▍▋▌ ▍█▄▄▄▆ ▄▊▇▅▄ ▌▌▉ ▆▅▊█▅ ▋▆▇▉▋▍▇ ▍▄▄▌▌▅▅█▄▌ ▍▊▌▆▍ ▆▊▉ ▇▍ █▄▇▍▉▊ ▌▄▉
█▇▋▉ ▌▋▅ ▊▄▋▆▍ ▅█▋█▉█▅ ▊▉▄▍▋ ▋▆ ▋▉▍ ▌▄▌▇▆ ▍▉▍▆▆ ▇▆▋ ▇▋▊ ▆▅▄▋ ▌▉ █▉▋▄▇█▄ ▌▊ ▄▉▊▆▊▇
▍▄▄▇█▌▋▄▍ ▇█▆█▍▄ ▌▅ ▋▅▆▇▌▋ ▇▊▉▌▍ ▊▄ ▋▊▍▅▊█▄▉▄▌ ██▋▊ ▅█▋▄▊▊ █▍▋▉
▇▋▇▅▍▄ ▆▉▋▍▋█ ▋▇▇ ▆▋▅▅▌▆▊▊ ▄▉▍▄▇▇ ▅▇▇▉▅▇█▆▌▌▆▊ ▆▅█▉▉
▆▊▉▇▅▉ █▉▆▉▋▇▍▇▉▋▄ ▊▄▇ ▋▊▍▊▅ ▇▉▌▆▍▌▇ ▍▄▍ ▆▍▅▅▍▊▅ ▌▄█ ▄▄▍ ▅▄▌▋▅█▌ ▊▊ ▍ ▅▋▍▊▇▇▊█▇ ▍█▇▋▍█
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
WIP, all done except the method of breaking locks "in the field". Protocol++
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
▊▅▄▆▍▅ ▆▄▊▊▅ █▉▋▄▊▍▉ ▍▇▄▇▄▌▊▅▆▋▌ ▍▄▍▍▍▅▄▌▋ ▇▅▋▋▄█ ▌▊▇▌ ▊▇▆█▉█▌▆▄▆▊▋▌█ ▆▋▊▅█▊▉▄ ▋▆▆▋▉ ▇▇▊▄▄▋█ ▅▉▊▉ ██▅▌ ▍▊▅▉▆ ▇▉▆▌▋▅▋▇▊▉▄
Remove car lock if all driver seats are removed
Fix car lift UI item selection
Show info on modules being locked if the player doesn't have a key
Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
▉▋█▉ ▆▅▊▄ ▊▋▆▅▄▉█▊ ▊▊▊▆▍█▋▄▌▄ ▇▌▊ ▉▄▌▋▋▇ ▊▅▆▍▉ ▊█ █▉▊ ▉▊▋▌▆▇▌▋▌▆▄▄█▊▆
▍▉▋▇▌▆▅▉▉ ▇█▇▇▄ ▋▍▅▄▊▌▌ ▅▉ ▋▋▇▉ ▅▇▊▊ ▊ ▆▋▄▊▇▉▋ ▄▌▆▌█▅▊ ▇▋ ▋▅▆█▍▊▄▋▍ ▄▉█▋▄▅▌▊▌▄ ▊▄▅▊▉▆▊▄▊▇▅ ▊▄▄▌█▆█▆ ▊▊ ▋▆▋▆▄▇ ▆▌▄▄▌ ▆▊▊▋ ▊▉▊ ▅▇▊▇█ ▌█▉█▍▉ ▍█▇▆█ ▍▋█▇▉▌▇
More work on car keys/locks
▍▍▇▌▍▉▇▉▇▊▄ ▌▍▍▇▋▇▋ ▊▅ ▉▋▆▄▉▄ ▌▍▌▄▍▄ █ ▊▇▉▊▆█▌ ▇▊▋▆▄▍ ▊▊▉▌▄
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
Added conversion utilities for all the other LOD components etc.
fixed boat mesh (holes) and collider
▋█▅▋▌▅▇ ▄▋▍▊▅▄▍▄▊▅▋▌ ▌▋▉▇ ▍▋█▌▍▌ ▋▆ █▌▍
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
vehicle missing key start failure sounds
Tidied up and commented code, added a test to compare to RendererLOD
▍ █▆▄▅▇▊█ ▊▊▅▍▇ ▄▅▄▄▆▇▇█ ██ ▍▄█▆█▅ ▄▍▍▍
▇ ▅▉▌▋█▆ ▍█ ▆▇▅▊▉█ ▇▉▊▇▍ ▇ ▅▆▊▍▌█ ▌▌▆▊ ▋▉█▍▉▋ ▆█▅▆▊
Now performing culling jobs only on tiles and batches that are visible.
▌▆█▆▇▌ ▍█▅ ▅▅▋▊▍▇▉▇▋▆▋ ▍█▋▉▊
Cleanup + moved heli vendor stuff into its own prefab for later merges
Updated bandit town lighting prefab with vendor lighting setup