111,616 Commits over 3,928 Days - 1.18cph!
[D11][TUTORIAL] Some extra tutorial actions for crosshair tooltip + campfire
[D11] Auto walk/sprint test
[D11] DTLS server and client ready callbacks. Used to validate a successful cookie and certificate handshake prior to allowing client connection (disabled by default).
[D11] [UI] accidentally left the prefab enabled by default
[D11] [UI] added lock icons to the data we don't yet have in the server info screen
[D11_Tutorial] Update the cave added crate.
[D11] [UI] added a new server info popup screen in the join server UI
added electrical branch
added root combiner
udpated blocker
a milllion fixes
protocol++
powercounter target customization
counter progress
timer handles
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
[D11] frontend tidy up WIP
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
Added parenting trigger to procedural lifts
Scene2Prefab launch site
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
Power blocker meshes and textures
[D11] [UI] compressed the main menu background textures a little more
[D11][TUTORIAL] UI working again when running straight from scene
[D11][TUTORIAL] Removed wait for input from the lock step into it's own step
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues
Car Battery / Optimized LOD2
[D11] Belt bar quick equip last item and off settings enabled
oilrig_trims texture set files
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
[D11] Check for engaged user sign out/profile switch when app suspended
[D11][TUTORIAL] Remaining input lock support
[D11] Support for kicking back to IIS if player signs out/switches profile
[D11] Fixed PagedUI.ClearPageStack to work as intended - and CloseUI now fully closes everything in the queue. PageQueue is also now visible in the Inspector
[D11][TUTORIAL] Added input lock and camera LookAt support
[D11][TUTORIAL] Tutorial events now start when no trigger assigned
[D11] [#47] Reload Menu functional.
Crafting menu will stop updating the navigation bar when closed
[D11 Tutorial] Deleted Backup file for tutorial cave,
[D11] DTLS plugin initial checkin. x64 server-client support only. All functionality disabled by default.
D11_Tutorial_Map Added Abandoned Shelter Prefab removed it from map
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
random circuit work
battery charge/discharge works in series
timers can have a custom time set
disabled handles because they are wonky
wire management work
Cable tunnel model and textures
electric handles
cable tunnel
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
[D11] Actually including the Options prefab so the unused buttons are locked now
[D11] Fix for Options navigation events being generated before buttons had a chance to deactivate if not needed
[D11][TUTORIAL] Added Tutorial event for changing time curve