126,618 Commits over 4,109 Days - 1.28cph!
Hazmat_Suit and HeavyScientist Skeletons
fix for foliage billboard instancing
Turned off volumetrics because they use half a gig of ram we don't have
Vending machine fixes. (NPC & Player Deployed)
Lantern + flame materials tweaks
Deforming the correct parts
Don't compile bundles using strict mode
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[D11] Rest of the Core Buildables LOD tweaks
[D11] Tweaked LOD distances on droppable items
[D11] + Water_treatment_plants LOD's tweaked
Make foliage multi-threading a console var instead of a define so it can be turned off on the command line
added vm bass anims, added animator & hooked up to prefab
[D11][UI] Vending machine storage displaying current vending machine orders.
Fix for client entity cache not cleaning up stale entities from the save game
Added some missing effect materials and textures
Fixed TerrainSplatSet missing spots when there was already some of the splat present
merge from chat_improevments
Fixed static fire mats.
Scene backup
greybox cliffs paint snow splat as a way of debugging script
updated mounts for rowboat, horse, mini heli, transport heli
Added SideLeanAmount to BaseMountable, allowing player to lean over the sides of seats when looking to the side and down
latest terrain generation
Fixed issue where PlaceCliffs would ignore filter on child prefabs
Made PlaceCliffs no longer place the same cliff piece twice in a row
These two improvements also made PlaceCliffs significantly faster
Fixed rare NRE in TriggerParentEnclosed.OnTick
Merge from 2x_server_header
Set the texture loaded by HttpImage to clamp so it doesn't bleed on the edges
[D11] reconnecting unlinked prefabs in the wooden cabins
IndependentScale serialization
deleting cctv meta files that I'm guessing @helk added on accident
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Merge from PlayerPresentation