reporust_rebootcancel

119,181 Commits over 4,018 Days - 1.24cph!

6 Years Ago
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
6 Years Ago
SSR smoothness threshold 0.75/0.80
6 Years Ago
sam site fix launch site scene2prefab
6 Years Ago
Touching some files
6 Years Ago
Cloning vat & hobobarrel fixes.
6 Years Ago
fixed copilot able to access minicopter fuel
6 Years Ago
Backup
6 Years Ago
minor ch47 pose fix
6 Years Ago
player IK fix
6 Years Ago
[D11] [Audio] Latest chat code... tested working on xbone (but stuttering/bad quality) by disabling 7th core and enabling kinectAudio and kinectGamechat Checking in so I can roadtest a new Unity build that will have those flags enabled properly.
6 Years Ago
[D11] [UI] Fixed chinook map marker not updating while map was open. Fixed debris not updating while map was open.
6 Years Ago
[D11] [UI] Fixed leaderboards button not working in frontend.
6 Years Ago
[D11] more compile fixes
6 Years Ago
[D11] compile fix
6 Years Ago
[D11] New Base Stats HUD display
6 Years Ago
More radtown
6 Years Ago
[D11] ConsoleInputModule using more of D11Gamepad
6 Years Ago
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6 Years Ago
ClientManifest Load sky shader from client manifest
6 Years Ago
Moon is a moon
6 Years Ago
[D11] merge from main
6 Years Ago
[D11] [UI] Increase text size on options menu elements to help readability.
6 Years Ago
[D11] compile fix
6 Years Ago
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
6 Years Ago
[D11] Implemented vibration intensity option
6 Years Ago
[D11] Changes for new input system (currently disabled)
6 Years Ago
Sky shader bundle, delete unused
6 Years Ago
Removed previous Sky, Clouds, Stars components Added RustSky (derived from ProceduralSky) Added Stars, Moon, Cloud to RustSky
6 Years Ago
vfx stuff
6 Years Ago
Fixed and enabled occlusion culling
6 Years Ago
Fixed Pine_d invalid LOD0
6 Years Ago
Fixed TreeManager unable to register impostors Minor fixes to impostor renderer
6 Years Ago
[D11] reduce some quality settings for ps4 for now
6 Years Ago
[D11] Send Admin flag to players for connected players screen.
6 Years Ago
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
6 Years Ago
Disable new input system stuff until Greg has fixed it
6 Years Ago
Cherry picked 37124 from /hdrp/world_art_revamp
6 Years Ago
[D11] [UI] Layout adjustments to Server Admin page. Increased visibility, adjusted input text field graphics.
6 Years Ago
Fixed Cliff shader issues on scenes w/o terrain Fixed Ciff shader name Moved shore wetness properties to SF; now toggable Nuked some deprecated global shader constants
6 Years Ago
horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
6 Years Ago
[D11] simple fix for occlusion system with hdrp
6 Years Ago
[D11] [UI] Removed obsolete elements from Server Admin page. Adjusted layout and increased text size for visibility.
6 Years Ago
[D11][UI] Added Hint code to connected players screen
6 Years Ago
[D11] [UI] Fixed server stats page not using correct translation keys.
6 Years Ago
6 Years Ago
[D11] [UI] Increase text size on server stats page to help visibility.
6 Years Ago
[D11] [UI] Removed Voice Chat options from Audio Settings menu.
6 Years Ago
[d11][optimisation] Sound distance checks a bit cleverer
6 Years Ago
[D11] [UI] Fixed typo in hint string.