reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Results from baking are now exported into the project.
6 Years Ago
[D11] + Harbor 1 - scene to prefab with SLOD
6 Years Ago
updated vm guitar anims Added vm jerrycan guitar anims Added jerrycan vm animator, hooked up in vm prefab
6 Years Ago
[D11] + trailer_a culling fix in Harbor_1
6 Years Ago
[D11] Crossplay changes Platform specific logos next to servers/uid's and Gamertags. Player blocking and blocked players automatically muted.
6 Years Ago
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
6 Years Ago
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
6 Years Ago
remove bad trees
6 Years Ago
[d11][dtls] endian messup
6 Years Ago
phrases
6 Years Ago
[D11][DTLS] Removed memorybinstream. Superflous code.
6 Years Ago
manifest fix
6 Years Ago
[D11] + First set of LOD tweaks continued
6 Years Ago
[D11] + First set of LOD tweaks
6 Years Ago
network++
6 Years Ago
[D11] Symbols for Unity supplied plugins July 2018 QFE5
6 Years Ago
merge from instruments
6 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
6 Years Ago
Merge from main
6 Years Ago
ProceduralObject now works with world grid
6 Years Ago
[D11][DTLS] "Fix" to DTLS disconnect. Still needs a bit more work though.
6 Years Ago
[D11] NRE fix
6 Years Ago
[D11] Rejigged Mixer levels for TRC check
6 Years Ago
[D11][UI][#3079] Fixed missing button prompt. Fixed translation broken translation key
6 Years Ago
[D11] PS4 BETA don't include trophy pack
6 Years Ago
[D11] Added late game items for QA test
6 Years Ago
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
6 Years Ago
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
6 Years Ago
[D11] Remove client var from #if
6 Years Ago
[D11] Fix defines...maybe
6 Years Ago
[D11]Define fix
6 Years Ago
[D11][UI] Implemented autosave notification
6 Years Ago
[D11] Fixing "Assets\Content\Props\tires" and other misc LODs
6 Years Ago
Don't show marker data in Create menu
6 Years Ago
[D11] Tweaks to a few prefabs
6 Years Ago
Audio bundle fixes Don't preload content.undle
6 Years Ago
[D11] LOD bug fixes for two prefabs, Scale issues for cave_well_a and ice_lake_a
6 Years Ago
[D11] Fix generated code
6 Years Ago
Cowbell name update
6 Years Ago
Update Jerry Can Guitar name
6 Years Ago
[D11] Revert
6 Years Ago
[D11] Late game items for QA test
6 Years Ago
Second stab at moving all instrument data to scriptable objects
6 Years Ago
Remove InstrumentTool log
6 Years Ago
Xylophone IK tweak
6 Years Ago
Refactor note sound positions to store transforms on KeyController rather than per-note, just store the index on the note
6 Years Ago
Some formatting tweaks
6 Years Ago
Refresh asset database after code gen, saves alt tabbing to trigger compile
6 Years Ago
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6 Years Ago
Merge map fix from Main -> Vehicles