119,065 Commits over 4,018 Days - 1.23cph!
[D11] [Audio] Splits PC & XBox One WASAPI classes. This fixes voice on PC.
potential NRE on destruction fix
[D11] DTLS managed connections thread locked, to fix caught exception iterating the list in ProcessConnections spotted on a QA server.
WIP arid formations/cliffs models and materials 2
WIP arid formations/cliffs models and materials
Nuked some unused textures
Adding rd_rock_08 for the arid cliffs to generic textures
cliff shader tweaks
added an arid 1D ramp to the gradient ramp texture
Tweaked tree impostor textures for quality and perf
[D11][#2390] Fix for admin crash
Reviewed and fixed treelod prefabs
[D11] merge some more time of day changes
[D11] merge
36038 - remove more unused shaders
[D11] merge over flashlight temp fix
[D11] [UI] Implement Move To function displaying error to player when it fails.
[D11] [Audio] checking in after verifying standalone loopback tests still work on PS4/XBox One
[D11] DTLS server log spam verbosity reduced on send errors when a disconnection has just occurred.
[D11] patch over some fixes for time of day and terrain
[D11][#2388] Fix for water wells dumping entire water supply
Phrases
Streamer mode tooltip fix
[D11] Fix to prevent the Blur and Vignette show/hide tweens from overlapping each other and occasionally ending up with the wrong outcome.
changed length of hitch & trough's legs to protrude underground to account for hills.
[D11] DTLS heartbeat connection kick disabled for being over-zealous. Server 'safe' timeout read error log spam reduced to verbose.
health reduction for hitch post
increased horse population
protocol++
Improved perf on water system sample height (wip, first stage)
Moved revamp shader and shaderfuncs around
Renamed cliffs to HDRP/Custom/Cliff
Fixed compile errors and include files due to hdrp switch
Changed terrain sampler SF to ignore specular; set metallic to zero for now
Changed shore wetness sampler SF to bypass calc (for now)
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
can't pick up sam sites containing ammo
fixed more reverted variables
Scene progress.
Small fab/mat fixes.
[D11] patch over some content changes, mostly sky/sun setup related