111,515 Commits over 3,928 Days - 1.18cph!
Speaker meshes and textures
gibs and collision mesh(es) for rowboat
[D11] Gambling wheel and vending machine implementation, Typo fixes
bespoke collider for ch47 tarp
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs
New rowboat to replace asset store art, just needs gibs and collision
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[D11][UI] Adjustments to loot panels
[D11][UI] Selecting the water catcher panel or looking at weapon Modifications will filter icons and highlight the correct item. Weapon mod info will clamp to screen
[D11] Disconnect/Kick using the LiteNetLib protocol instead of using a soft packet, This fixes the correct displaying of errors and also makes for sending the reason to server/client so the peer knows why. The reason for this change is you could get disconnected before actually getting the reason from the server which in turn would not update the UI correctly
[D11] Front-end lobby server launch now uses supplied server map data through existing API, instead of manually downloading. Hooked-up thumbnail image data download.
Defaulted tint mask to texture on foliage shader set
Fixed tint mask baking failing in some cases
Rebaked and updated all tree impostors
Nuked all unused impostor tint mask textures
Fixed impostor command buffer release warnings in edit-mode
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Added explicit tint mask source enum (all white, all black, texture)
Renamed and moved billboard bake shader
Updated shaders, more testing
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
[D11] Disabled "Generate Mip Maps" on all UI Sprite Textures.
[D11][UI] Removed the Selected blueprint detail panel
[D11] Map download URL from the CDN hard-coded into server for now.
[D11] Revert Project Settings from previous commit
[D11] [UI] Attachment slot panel implemented highlighted modifications show details on panel
[D11] Call Rich's logger to capture as json on server
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
[D11] Prevent a translation attempt if a string is empty
[D11] Display meaningful socket error in log, rather than just an int code.
[D11] Temp fix for changes in server data.
Strobe light LOD0 rotation fix
[D11] Just turn off IPv6 stop with all the #if's
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
Merge from asset_bundles_3