121,135 Commits over 4,018 Days - 1.26cph!
Testing fix for sign painting errors
Fixed collider errors on Hapis
Fixed collider errors on Hapis
Arid clutter and arid rock formation prefabs
Arid clutter and arid rock formation prefabs
Testing proper fix for gib errors
Testing proper fix for gib errors
Fix validation for building info
Fix validation for building info
Fix for scrap transport heli gibs client errors
Fix for scrap transport heli gibs client errors
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
[D11] Cleanup a previous fix
[D11] Cleanup a previous fix
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Temporary fix for ugly grass
Temporary fix for ugly grass
Manifest on the v3 populations
Manifest on the v3 populations
Better player getter on static instrument
Better player getter on static instrument
More driving physics experimentation
More driving physics experimentation
More driving physics experimentation
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Update Hapis scene (required by 39063)
Update Hapis scene (required by 39063)
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
Fixed missing normal/tangents in powerplant's collapsed models
Optimized some powerplant meshes + scene2prefab
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Fixed building parts not casting shadow properly
Fixed building parts not casting shadow properly
Hooked up bass guitar material
Hooked up bass guitar material
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument