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126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
fixed horse water detection
6 Years Ago
removed horse debugging
6 Years Ago
Set up 3-module and 4-module chassis types
6 Years Ago
Added instruments.printrecordingpath
6 Years Ago
Updated hair prefabs
6 Years Ago
MorphCache refactor for direct mesh swap
6 Years Ago
updating chassis 3 and 4
6 Years Ago
Merge scriptableobjects2
6 Years Ago
Added temporary hair eyebrow shapes
6 Years Ago
Setup note binding array on prefab at edit time
6 Years Ago
merge from main
6 Years Ago
more fixes made a bunch of physics calls non alloc hitchTrough collider has increased height
6 Years Ago
Merge from instruments
6 Years Ago
removing unused stuff on chassis 2
6 Years Ago
Trumpet vm tweaks
6 Years Ago
Moved wheel FX
6 Years Ago
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
6 Years Ago
Removed steering attack position match code
6 Years Ago
Merge vehicle visuals
6 Years Ago
Read-only on all hair meshes
6 Years Ago
update chassis 2 steering and driveshaft element
6 Years Ago
Update suspension to use Thai's changes
6 Years Ago
updated WIP modules
6 Years Ago
Merge axle changes
6 Years Ago
More chassis visuals work
6 Years Ago
[D11] Fixes and tweaks to LODs
6 Years Ago
acoustic guitar offset notes fix
6 Years Ago
updated axles rig
6 Years Ago
Restored bundle flags to pre-garry fucked everything up version
6 Years Ago
Renamed some folders
6 Years Ago
Show a status message in the console after pairing finishes
6 Years Ago
Disabled mesh compression on hair shapes
6 Years Ago
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6 Years Ago
Exported out hair morph targets to individual meshes
6 Years Ago
Added a dilation method for resulting textures to fix artifacts.
6 Years Ago
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
6 Years Ago
[D11] LOD distance tweaks to holdable items
6 Years Ago
Restoring UpdateBundleAssignments
6 Years Ago
xylophone updates- ik positions, ik curve, player pose
6 Years Ago
player trumpet anim tweaks
6 Years Ago
[D11] XB1 compile fix
6 Years Ago
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
6 Years Ago
Clean up local cache of skeleton hierarchy after applying skins - cherry picked from FP's skeleton_optimizations branch
6 Years Ago
Adding Prefabs.unity back in maps.bundle
6 Years Ago
Merge from world_grid
6 Years Ago
Optimized world spawn when world is loaded from cache
6 Years Ago
Fixed detail UV1 option on a few shaders
6 Years Ago
Updated ASE to 1.7.2.02
6 Years Ago
6 Years Ago
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding