121,129 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] latest audio wangler
[d11][Audio] Set compression quality to 75 from 90/100 across all audio files to improve memory footprint and mitigate samples that are now in memory.
Fixed NRE in WaterSystem.GetHeight when no ocean
Set procedural terrain.drawInstanced to false
[D11] - Cosmetic updates to In-game UI
[D11] fix for some occlusion culling bounding boxes being wrong (see notes in MeshOccludee), and fix off-by-one in compute shader which meant one lod too high was always sampled when the onscreen aabb was 1 pixel or more, this seems to improve the number culled by ~5-10%.
[D11] [Audio] Latest audio wrangler
[D11] [Audio] Latest audio wrangler
[d11][Audio] Set more files that shouldn't be streaming to 'Compressed in Memory' set compression to 75 instead of 100 on both platforms.
[D11] [Audio] Latest audio wangler scripts
[D11][#2214] fixed issue with light hint
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
GetIdealNearClipPlane no longer needed
Changed Sky Dome prefab to Scene Setup
Added Rust.Env
ESPPlayerInfo gets time from Rust.Env
Disabled broken grab pass in background blur ui
Fix for tree & building block pools in client+server mode
[D11] [Audio] latest wrangler
[d11][Audio] Some files that slipped through were still streaming. Also incorrect compression formats set on PS4.
[D11][#2213] Don't holser planner if item is broken.
[D11] basic re-enable of occlusion culling, enable compute code-path of occlusion culling, couple of minor fixes
[D11] [Audio] Fixes some audio streams to load in bg
[D11] [Audio] Latest audio wrangler scripts
[D11] New error popup for incorrect password entry, and a generic error popup added when failing to connect to a server
[D11] [Audio] Latest audio script and also fixes streaming sound that were not set to loadinbg
[D11] [Audio] latest batch scripts
Fixed quarries outputting wrong resources
Final, sans powered/unpowered toggle states.
Decal/Deferred Decal
Can cancel material upgrade
▇▍▊▊▌ ▌▌▍▆█▅▄▇▆▊ ▍▌▋█▇▊ ▉▋ ▍▍█ ▌▇▄▄▌▉▍▉ ▌▆▋▌▅▇▆ ▅██▇▋▇ ▇▇ ▋▍▉▌▄▋▌▅ ▊▊█ ▄█▍▆▉ ▉▅▋▇█▅ (▄▉▄▅▉▄▇▊ ▆▅ ▉▄▇▄▇▊▌, ▋▄▅'▅ ▆▋▇▌ ▆▅▌ ▋▉▉▄▍▉ ▍▍▌▍ ▆▋▋▍▇)
Use HDRP/Lit if BlendLayer isn't using any layers
[D11] [Audio] Latest scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts