128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                All military crates and elite boxes now behind puzzles on oilrigs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compound scientists now covers blackspot near recycler
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed recycler from small and large Oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Baked LODs for dump truck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawning prefabs directly from the skin set rather than using mesh replacements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup all relevant skin prefabs and skin sets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                more save/load NRE checks
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Industrial structures - interiors extra LOD level
 
                
                
                
                
                
             
         
        
            
            
            
                
                xylophone player anims and override controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Generated prefabs for skin variations
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] 38 vertex shader LODs added to compound scene assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                subtraction of subtraction
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Added server chatbox output to show when players are enabling god mode or noclip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled probe volume stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                All facial detail skins converted
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily enabling read/write on some model importers
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Speed up hud visibility changes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + Airfield object removal/scene to prefab/updated manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up all make skin and variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing terrain in low settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated benchmark.dem (shorter, simpler demo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Translation Additions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated benchmark.dem (shorter, simpler demo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Server startup complete Rustworks telemetry event.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial structures - all buildings baked LOD rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily enabling read/write on some model importers
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Harbour 1 object removal/scene to prefab/updated manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in IOEntityEditor
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tweak Page Headers to be White instead of Green
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed pie menus input texts being hard to see in snow.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torch light level, fire material emission
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Latest delayed ent settings... makes qa castle playable.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oilrig small / baked LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up all skin models to be consistent with the rest of the skeleton skins.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Fog/Dof not working in movie maker/debugcam
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] can't really have this error due to needing the scripts to compile in order to be able to use the Switch menu in the first place
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixes for foliage shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Harbour 2 objects removed/scene to prefab/manifest updated