111,232 Commits over 3,928 Days - 1.18cph!
water junkpiles
LOS checks now include vehicle_movement
missing icons
merge from main/mix-finalization
Changed particle lighting to ignore main lights when inside or underground
Touched relevant shaders
weird angle temp fix (maybe)
Fixed skin shader hair caps normal calc
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
buoyancy / water fixes for caves (eeek)
added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful
Slightly increased wind params on new foliage to make it more dynamic at low wind strength
Tweaked wind params on tree and bush materials to prevent excessive bending
Water junk piles files and extras
Scientists will stop mid-burst firing if they lose target.
ch47 event spawning
boats no longer spawn directly in water (server perf)
boats use half as many buoyancy points (server perf)
slightly less boats spawning
Fixed potential argument exception in motion blur (CLIENT-2RSG)
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
Fixed water depth mask on glcore (rowboat)
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
server/client ifdefs
cargo heli event
protocol++
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
Fixed icesheet decal movement
Tweaked a few vegetation material wind params for too much distortion or not enough motion
Polished beech tree textures and models
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Cherry picking corpse NRE fix from Helk's branch
Added dir adherence control over height blend
Lowered maximum globals 2-2 on wind prefab
Updated shadergui for rust/std shaders and copy/paste for core set
Scientist hostility when mounted to a ch47.
Some tweaks to mounted scientists.
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
▅▋▋▉▄ ▋▊▆ ▍▋▋▌▌▇▄▅▊ ▋▌▋▇▇▋▅▊█
Map coordinates changed so letters are horizontal
Made map coords darker, so they stand out more
Fixed server description showing as ???????
Fixed procmap river uv stretching