reporust_rebootcancel

106,353 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
7 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
7 Years Ago
Merge from main
7 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
7 Years Ago
tweaks / fixes to scene
7 Years Ago
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time) Sync improvements Bugfixes Minor optimization & cleanup
7 Years Ago
Portacabin walkway LODs/COL/Prefabs Pavement merge and vertex paint Door rotation fixes Fixed colision material on ground Fixed vertex paint on ground LODs Created placeholder loot placement
7 Years Ago
wip
7 Years Ago
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7 Years Ago
scene stuff
7 Years Ago
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7 Years Ago
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7 Years Ago
scene stuff
7 Years Ago
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
7 Years Ago
Copying changes from hapis5
7 Years Ago
backup
7 Years Ago
Office interiors, occluders removed on glass panels segments
7 Years Ago
Loot spawns Made rocket factory exterior render further
7 Years Ago
Re-committing Damian's changes
7 Years Ago
re-committing cave changes
7 Years Ago
7 Years Ago
7 Years Ago
scene stuff
7 Years Ago
Merge from hapis5
7 Years Ago
Rocket factory / scene/lod/colider fixes
7 Years Ago
Subtracting 21367 (should've gone to save146)
7 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
7 Years Ago
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
7 Years Ago
Merge from hapis5
7 Years Ago
pre-merge
7 Years Ago
Updated StagPoint HTN Planner to a version I got from the developer. Tweaked it's code to work to my benefit / not bug out. Migrated my code from RC1 to latest version. Feels a bit too unstable to use in production yet. Learned a lot from it though.
7 Years Ago
Rocket factory ground
7 Years Ago
Rocket factory exterior LOD/COL
7 Years Ago
scene stuff proper terrain4.asset
7 Years Ago
Silo occluder is on correct layer now Fixed jumping distance on jmp puzzle launchpad Fixed office building ladder angle Fixed gaps between doors & doorframes, geometry gaps Planter material fix Missing rods collision on giant floodlights Splat painting pass
7 Years Ago
Rocket factory LOD/COL/Prefabs
7 Years Ago
fixes
7 Years Ago
wip
7 Years Ago
Merged from main
7 Years Ago
First iteration on HTN Planner (agent is not doing much yet).
7 Years Ago
First iteration of Cover point detection system.
7 Years Ago
wip
7 Years Ago
Merge from 146
7 Years Ago
merge from main
7 Years Ago
pre-merge
7 Years Ago
procmap uses new foliage
7 Years Ago
merge from foliage
7 Years Ago
launchsite tweaks, missing ladders
7 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
7 Years Ago
Merge from hell