110,902 Commits over 3,928 Days - 1.18cph!
higher icebergs ad icesheets densities in arctic
Scientists don't hurt each other.
lower rock splat amount via material bias
Fixed floating decor rocks
Scientist voice com only limit replies when not in a squad.
Reject rivers that start too close to other rivers
Merged hapis_7 to save157
Improved awareness of allies stepping into an npc's line of fire.
More optimization when trying to wake up dormant agents.
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Smoother river terrain adjustments
Some more stone splat on beaches
skightly more trees in temperate field topo
Added medium beachside rocks
Fixed bug in TryWakeUpDormantAgents introduced in yesterday's optimization.
Applied ally awareness again on Scientists.
Added stone splat to sand
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First try at improving scientist awareness of shooting allies.
Slight improvement to Scientist voice com.
Optimized TryWakeUpDormantAgents
arctic pop
cave colors/reflectivity tweaks
Even more on ducked behaviour for Scientists
More on ducked behaviour for Scientists.
Tweaks to retreat cover vs flanking cover for Scientists.
Scientists should not move when crouched.
updated forest population rules in Temperate
fixed task list not displaying with certain resolutions
Smoother cliff transition
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)