121,138 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] WIP correct stereo mixdown for chat.
[D11] Update Game Manifest failing to generate fix.
"New Shit" icons, don't do anything yet
Don't copy steam_api64.dll to root
LoadingScreen TextMeshPro
Show last wipe on server list entries 😍
Can order by last wipe on server list
Server favourites work again
Show when server was last played in history tab
Fix for errors about missing collision meshes
[D11] Added new string for changing building tier
[D11] Remove prompt from controller map to change tier when building
[D11] Fixed an issue with the Navigation Bar not updating correctly in all instances
[D11] Unload Ammo now works the same for the Chainsaw as for ranged weapons
[D11] [#2100] Force viewModel animation on when deployed. [#2090] remove censorship cube on player ragdoll
[D11] [UI] Fixed unused assigned variable in TutorialGameOptionsUI.
[D11][Tutorial] SP bundle now adds .asset files as well as prefab
[D11] [Audio] Checking in a snapshot before I make changes to open up a stereo stream on the PS4 Headset. Currently got custom audio routed from Unity to PS4 Headset but its mono and only on the left ear.
[D11] Muzzle flash optimisations from main branch -
33853 part 1
Standalone shotgun shell from the spas.
Shotgun ejection vfx wip.
Thompson muzzle attachments don't clip so badly.
Don't alter animation update type on server (causes collision box to not animate on doors)
[D11][UI] Assigned new sleeping bag hud alert implemented. Server WIpe alert partially implemented.
[D11] [UI] Fixed tutorial objectives showing when game is paused. Fixed main pause menu not appearing correctly after backing out from options sub-menu.
[D11] Fix for 'Create Key' requirements string showing up wrong when not having the required amount of wood
[D11] Updated Rotate string when using a hammer with a construction block
Because silenced shotguns are a thing.
[D11] [UI] Microphone check in Loading Screen and HUD voice chat indicator implemented.
Fixed terrain sampler shader func missing directives
[D11] [UI] updates to the metal shop front UI
Fixed workshop being default tab on menu
Fixed workshop NRE errors when on publishing tab
Fixed workshop interface blocked due to layer order
Removed UIWorkshop.unity (no longer used)
Fixed skin list not working on workshop list
[D11] DTLS MTU discovery. Fix for handshake decrypt errors with high latency servers. Updated console test app with latest API.
Spas, double, pump & pipe vfx.
Moved standard layer constants to separate cginc
Added Terrain Sampler and Shore Wetness shader funcs
Updated cliff_shader to allow correct terrain material blending and wetness + tidying up
puzzle reset pauses timer when players are in it's radius
puzzle reset no longer uses physics to detect players
don't do step up while in mid air
Testing coverage query occluded by default
[D11][Tutorial] Added support to unmark assets for singleplayer manifest
[D11] Increased default size of popup input boxes, and fixes to the text display box
[D11][Tutorial] Changed tutorial wooden fence layer to world for navmesh baking
[D11] [UI] Moved editor-only functionality to Editor folder.
[D11] Update Sleeping Screen
[D11] [UI] Fixed minor typo in Animation Debug window.
[D11] [UI] Removed animation debug scripts from cameras. Added animation debug editor window assets.