110,901 Commits over 3,897 Days - 1.19cph!
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Adjusted forest splats according to Vince's guidelines
Optimized foliage placement checks with lots of different foliage types
Hapis scientist setup at ME complete
Scientist behaviour improvements
Added Building type environment volumes to all buildings in monuments
Scene2Prefab Monuments and World
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Sewer entrances across the game have a better daylight transition
Network++
Save++
Persistence++
Hapis tunnel work and more AI prep
Reopened ME tunnels (Hapis)
AI test (Hapis)
cleaned up flare folders.
materials reflectivity adjustments
Stripped some Add to Heightmap scripts left on rock formations
Various
Caves exits ambient volumes changes
a few material reflectivity adjustments
fixes for floating grass at sat dish
Increased Junkpile spawns along roads (Hapis)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Don't exclude metal from shaders (if used)
Analytics now tracks total memory usage rather than only managed memory
Improved Scientist gun reloading behaviour.
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.