reporust_rebootcancel

134,013 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Working on keys/locks, removing some old commented-out code
6 Years Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
6 Years Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
6 Years Ago
Benchmark change
6 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
6 Years Ago
Merge editor sections
6 Years Ago
Merge cleanup (custom material support)
6 Years Ago
Merge from main
6 Years Ago
Tidied up renderer class and a setup a test.
6 Years Ago
Merge from main
6 Years Ago
Merge from gridpool
6 Years Ago
Code review changes
6 Years Ago
Merge from main
6 Years Ago
Added static tile renderer classes
6 Years Ago
Merge from main
6 Years Ago
wall.external.high.wood static version for monuments
6 Years Ago
re-made wall.external.high.wood to current visual standards
6 Years Ago
Fixed jerrycan clipping on rowboat
6 Years Ago
Merge from main
6 Years Ago
merge from wood barricade
6 Years Ago
motor shop set dressing backup
6 Years Ago
Added DropZone prefab for custom map makers - modding dir
6 Years Ago
Fixed broken LODs on industrial_bld_d
6 Years Ago
Use LOD1 for guide placement on external wooden wall - helps visual placement
6 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
6 Years Ago
Cleanup
6 Years Ago
Merge from main
6 Years Ago
Added car key item. Plus minor edit to door key description.
6 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
6 Years Ago
Adjust car steering speed, max speed
6 Years Ago
Merge from main
6 Years Ago
Disallow players placing items into minecart container
6 Years Ago
merge from main
6 Years Ago
Boar Fur setup
6 Years Ago
backup scenes, applied changes to the lighting prefab inscene
6 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
6 Years Ago
Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
6 Years Ago
Merge camera culling change from Vehicles -> Main
6 Years Ago
Phrases
6 Years Ago
Save++ Protocol++
6 Years Ago
merge from /vehicles
6 Years Ago
Cull the Vehicle World layer on the main cam
6 Years Ago
Force adjustment
6 Years Ago
Steering and damage adjustments
6 Years Ago
Final collision adjustment
6 Years Ago
Use prevent building box collider on the static car lift, matching the deployed version
6 Years Ago
Transfer chassis damage evenly between modules
6 Years Ago
Collision damage adjustment again
6 Years Ago
Collision damage changes. Catch large damage events more reliably
6 Years Ago
Merge from main