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110,901 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Cherry picking 25161
7 Years Ago
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7 Years Ago
finishing touches on water well disabled pressure system
7 Years Ago
Merge from main
7 Years Ago
Hapis water well placement tweaks
7 Years Ago
Tweaked water well terrain adjustments
7 Years Ago
water_well_d blocking volumes fixes
7 Years Ago
Ice lakes / removed trucks to prevent exploits
7 Years Ago
Removed fog from scene view
7 Years Ago
Adjusted water well spawn rules
7 Years Ago
more doodling
7 Years Ago
water well progress
7 Years Ago
Better safe than sorry
7 Years Ago
Correctly call OnSendNetworkUpdate when spawning static map entities
7 Years Ago
updated water well monuments with working well prefabs
7 Years Ago
merge from watewell
7 Years Ago
merge from save156
7 Years Ago
water well functionality
7 Years Ago
Simplified base color mask mixing
7 Years Ago
Updated skin hair test scene Disabled compression on test mesh
7 Years Ago
Mining quarry A / fixed a uniform dirt circle around the monument
7 Years Ago
Hapis Island water wells
7 Years Ago
New trees / improved douglas firs snow variants / adjusted LOD distances
7 Years Ago
Added yuge rocks to hilltops (proof of concept)
7 Years Ago
Updated Savas KOTH Tier 1 2 3 loot tables More resources in construction loot box (Savas KOTH)
7 Years Ago
NPC cover points for Military Tunnel.
7 Years Ago
Added hilltop topology
7 Years Ago
Image storage to database
7 Years Ago
added skinhairtest unity scene with skinhair cap and test head
7 Years Ago
Phrases
7 Years Ago
Recycler loot panel text updated
7 Years Ago
Hapis Island loot tweaks (smaller monuments have slightly less spawns) Hapis Island old cave lighting Hapis Island Site A tweaks
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Wall frames provide identical stability to walls
7 Years Ago
some fixes to water wells gas station decor workbench looks decayed fixed packed material for potted plant not displaying correctly masked
7 Years Ago
Hapis bug fixes
7 Years Ago
Added static recycler to Savas KOTH Tweaked Savas Junkpile & barrel spawn locations
7 Years Ago
backup ocean / skydome doodling
7 Years Ago
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7 Years Ago
added relaxed gun pose for scientists fixed some minor glitches with 3rd person attack animations
7 Years Ago
waterwell baseline
7 Years Ago
Patrol points prefab update for Military Tunnel. NavMesh now take transparent layer into account when baking (fences).
7 Years Ago
New trees / polish / prefab settings / LOD distances / snow variants
7 Years Ago
7 Years Ago
First pass single frame imposter runtime and tools
7 Years Ago
Merge from main
7 Years Ago
Replaced skin hair masks with multi-param packed map; added toggle for feature
7 Years Ago
Merge from main
7 Years Ago
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
7 Years Ago
Rivers are no longer green