110,898 Commits over 3,897 Days - 1.19cph!
Some more AI improvements.
water_well_c scene progress backup
fixed explosive bullets doing slightly too much damage
First pass on convars for monument spawning of npcs.
SwapArrows is IClientComponent
Fixed skin icons not calling apply after loading
Only cull game objects we culled components from when they don't have any children
Some more workshop skin profiling
Skin icon loading rewrite (performance, memory)
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
Undoing staging branch shit that we no longer need (yay)
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
Admins can get combat log of other players
Fixed editor error from removed convars
water_well_c scene progress backup
Removed some test / debug convars that should no longer be used
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
Slight improvement to AI LOS.
Try setting the appid via SetEnv
Collapsed water tower structure models WIP
water_well_c mini monument scene files prep
show different arrowheads for bow / crossbow ( in 3rd person )
fixed explosive ammo bug
no longer need to aim slightly away from target to deal maximum damage with explosive ammo
Fixed reflections when fog=1; had to drop fake dir refl occlusion
Touched all relevant shaders
Added more profile samples to morphcache
Saved some heap allocs on morphcache.setup
Only check workshop download status once a second
added new skin-hair haircap to female pubic and improved hairstrands on non tssaa. built prefab
Fixed profiler sample mismatch
Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
Fixed a few lift/elevator occludee bounds
water_well_b mini monument progress backup
Run server for staging branch if running with -staging command line
No more spamming shelves on roads
Retired "Viewmodel" layer as it is seemingly unused
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