121,265 Commits over 4,018 Days - 1.26cph!
[D11][Tutorial] Cleanup and converted more tutorial events into static events
Split the 3 cave wings up into groups for culling.
[D11] More reverb tweakage
[D11] more reverb tweakage
Cave wing pre-split backup
[D11] fix for some UI stuff not showing up in the hdg remote debugger due to order being initialized before the debugger.
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static
[D11][Tutorial] Unity editor locking on pre-processing fix (merge issue)
TimeWarning fix for auto-generated files
[D11][Tutorial] Inventory Fix
SAM turret LOD4 tweak (seen further away)
[D11][UI] Submit events are now sent before move events
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
Merge from d11_console_version
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
Added excavator cabins to excavator scene
Excavator wooden cabins / meshes / LODs / prefabs
Enabled skin unloading by default if system RAM is close to minimum requirement
Removed second grabpass from background blur shader
Fixed main menu UI glitch when switching tabs for the first time
[D11][Tutorial] merge fix
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[D11] [Audio] Fix reverb in/out
[D11] [Audio] Fix reverb in/out
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit
[D11] [UI] Flipped microphone check conditional in loading screen.
[d11][Audio] Fixed some weird reverb zone configurations.
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
[D11] fix for various UI problems, the layout optimisation was preventing an initial layout after re-enabling, causing various bugs like #1837
[D11][UI] Added fill and attach options to navagation bar when moving items [#832] Fixed issue with mailbox panels [#1086] fixed issue with leather gloves in crafting menu
[D11] [UI] Fixed crafting menu grid navigation not wrapping correctly.
[D11][Tutorial] merge to #
349590 d11_console_version
[D11][Tutorial] compile fix
[d11][Audio] Set up sound definitions for UI Map Zoom loop sounds and Radial menu sub tab fx
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
[D11][Tutorial] tidy + shutdown code
Remove mouse registration code (UnityButtons)
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
[D11] Prevent refreshing player info if not logged in to PlayFab