110,885 Commits over 3,897 Days - 1.19cph!
Added road / power connection points to junkyard
Updated junkyard heightmap / splatmap for correct placement
Mining quarry B / reduced height variation
Merge from building_system_3
Work on animal behaviour.
Tweaked gravel arid biome tint
Stuff on roadsides / powerline pylons check their terrain anchors
Added some grass clutter to procedural roads
Roads use biome tint of gravel splat
Tweaked path splat and topology blending
Tweaked road width
Changed roadside splat to gravel
Changed procedural road to asphalt
Tiny road layout optimization
Better solution to prevent flooded roads
Ice lakes are placed after monuments so they don't occupy half the arctic biome
Added terrain anchors to power line pylons for better placement
Same thing for power lines
Split river and road terrain adjustments into their own procedural components
Improved mesh generation and terrain adjustments for roads and rivers
More work on animal behaviour.
Improved transition from procedural roads to monument roads
Fixed the occasional gaps between roads and terrain
Fixed terrain sometimes peaking through roads
Mining quarry wooden watchtower