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106,126 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
8 Years Ago
Fixed rare mesh flickering when switching LODs while batched
8 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
8 Years Ago
Log warning when normals / tangents of mesh are not matching
8 Years Ago
Analytics tweaks
8 Years Ago
Merge Fixes
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
Compile fixes
8 Years Ago
CodeGen
8 Years Ago
Profiler samples
8 Years Ago
Compile fix
8 Years Ago
Ai can hear gunshots - which wake them up, and they avoid moving towards them
8 Years Ago
Fixed batching issue with entities that are both pooled and skinned
8 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
8 Years Ago
Server NRE fix
8 Years Ago
Added Spatial.Grid for use in Entity.Query
8 Years Ago
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8 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
8 Years Ago
tweaks
8 Years Ago
Manifest
8 Years Ago
Chair models/LODs/COL/Gibs/Textures Prefabs/skinnable setup ItemScreenshot scene update
8 Years Ago
Client compile fix
8 Years Ago
Smg prefab update
8 Years Ago
LOD fix
8 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
8 Years Ago
8 Years Ago
8 Years Ago
Batching cleanup and fixes
8 Years Ago
Client compile fix
8 Years Ago
Vis double checks collider enabled state
8 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
8 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
8 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
8 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
8 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
8 Years Ago
Compile fix
8 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
8 Years Ago
Fixed race condition in mesh batch threading
8 Years Ago
Fixed billboard shadows Fixed ST/foliage deferred transmission
8 Years Ago
Convars to toggle batching threading
8 Years Ago
merge from main
8 Years Ago
Bunker room prefab update
8 Years Ago
Bunker room glass
8 Years Ago
Bunker room COL/LODs
8 Years Ago
Pipe variants, prefabs, LOD/COL
8 Years Ago
BaseEntity.Query (boilerplate for octree entity lookup) Ai fears player a bit more Ai stops attacking and flees if tired
8 Years Ago
correct settings for world model fbxs
8 Years Ago
spear optimisation
8 Years Ago
CodeGen (client compile fix)