reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
undid previous fix
7 Years Ago
merge from main
7 Years Ago
Fixed NRE in worldModelOutline
7 Years Ago
placement/throw fix
7 Years Ago
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7 Years Ago
Changed culling.world to unsaved for now
7 Years Ago
Fixed project settings define symbols
7 Years Ago
Removed unused component references from main camera
7 Years Ago
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7 Years Ago
Defaulted culling.world to false; needs more fixing and testing
7 Years Ago
skin approval fixed camera warning
7 Years Ago
Mining quarry is uncraftable and no longer drops as loot (static quarries only)
7 Years Ago
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
7 Years Ago
Warehouse no longer has a quarry Added road piece to warehouse
7 Years Ago
more fixes for worldmodels
7 Years Ago
fixed a bunch of worldmodels not having outlines outlines enabled by default
7 Years Ago
Mining quarry monument is tier 2 Added road connection node to mining quarry monument
7 Years Ago
Updated foundations.
7 Years Ago
Reapplied launch site road / power nodes
7 Years Ago
Merge from dungeon_art_8
7 Years Ago
Work in progress toward better and more predictable animal behaviour.
7 Years Ago
Merged mining_quarry_a placeholder
7 Years Ago
Merge from main
7 Years Ago
tc is storage container
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Mining quarry backup
7 Years Ago
slightly stricter dropbox placement
7 Years Ago
Fixed possible race condition when building splits / merges were deferred
7 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
7 Years Ago
Advanced Lootbox, LODS, model, textures and material
7 Years Ago
Building privilege extends out for 10 meters around a building
7 Years Ago
Changed hair set collection layout to allow one dye collection per hair entry
7 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
7 Years Ago
Fixed hair dye mat props affecting other mats (e.g. skin)
7 Years Ago
Quarry backup
7 Years Ago
Ensure hair dye is picked consistently across different hair types
7 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
7 Years Ago
Network++
7 Years Ago
Hapis progress
7 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
7 Years Ago
minor debugcam fix
7 Years Ago
chairtest false
7 Years Ago
bonefollower fixes
7 Years Ago
overlay improvements
7 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
7 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
7 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
7 Years Ago
potential satchel fix