128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] Adds hook to shrink all pools on client disconnect.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adds prefab pool shrinking system
                
                
                
                
             
         
        
            
            
            
                
                Fixed sampler referencing on blend4way shaders
                
                
                
                
             
         
        
            
            
            
                
                Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
                
                
                
                
             
         
        
            
            
            
                
                Don't try to send notifications if disabled, use DebugEx if it fails
                
                
                
                
             
         
        
            
            
            
                
                [D11] Cache cleanup WIP ... Changes entityEntry & groupEntry from structs to classes to avoid extra dictionary lookups.
                
                
                
                
             
         
        
            
            
            
                
                Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha)
Updated cable mat
                
                
                
                
             
         
        
            
            
            
                
                [D11] Entity cache cleanup... work in progress.
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Cosmetic and changes to vending machine and shop front loot panels
                
                
                
                
             
         
        
            
            
            
                
                Only send team notifications to offline team members
                
                
                
                
             
         
        
        
            
            
            
                
                merge from LOD_Optimizations
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
File cleanup & naming consistency.
New backup generator lightbox kitbash.
                
                
                
                
             
         
        
        
            
            
            
                
                Added AO channel to foliage shader via tint mask
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                More folaige tweaks 
Fixed a few billboards I missed previously
                
                
                
                
             
         
        
            
            
            
                
                tweaked guitar position in prefab
                
                
                
                
             
         
        
            
            
            
                
                player guitar anim updates
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Vertex LODs added to Prefabs\Weapons assets
                
                
                
                
             
         
        
            
            
            
                
                [D11] Half of the Assets\Prefabs\Weapons LODs
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Collectible Entities in map can no longer be consumed if player is not ready to eat yet.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                [D11][#2918] Fix crash in crafting screen
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Renamed function so it makes sense now.
                
                
                
                
             
         
        
            
            
            
                
                Added HDRP/Custom/LitWire shader (testing) + updated cable mat
                
                
                
                
             
         
        
            
            
            
                
                Assigned diffusion profiles to tree and bush billboards
Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
                
                
                
                
             
         
        
            
            
            
                
                fix for ragdoll's eyes popping out
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed vital bars not updating correctly in Crafting screen. Adjusted vital bars so they don't rely on being told to update by other screens now.
                
                
                
                
             
         
        
            
            
            
                
                Added Rust.UI.Video control
                
                
                
                
             
         
        
            
            
            
                
                 disabled mipmaps on instagram logo (UI consistency)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
                
                
                
                
             
         
        
        
        
            
            
            
                
                Right click inventory items to move them to belt.
                
                
                
                
             
         
        
            
            
            
                
                Updated shore wetness and particle accum SFs
Updated triplanar utils
Regen all shaders for sampling macros
                
                
                
                
             
         
        
            
            
            
                
                [D11] Final LODs for Content/Props + few LODs in Content/structures