reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Retiring DX9 (OpenGL fallback)
7 Years Ago
Merge from skin_cache_native
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
Merged from main
7 Years Ago
Third batch of packed materials (50)
7 Years Ago
Second batch of packed matetials (50)
7 Years Ago
Fixed standard packed shader particle accum albedo
7 Years Ago
Fixed packed map assignment not working sometimes Added deleting packed maps on unpack
7 Years Ago
Added material packing auto rollback to unpacked when failed Fixed packing not supporting 8bit textures Tidy up code a bit
7 Years Ago
Ai tweaks.
7 Years Ago
Merged from main
7 Years Ago
merge from dungeon_art_6
7 Years Ago
Updated plugins (Rust.Global & Rust.Workshop)
7 Years Ago
Updated native libraries
7 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
7 Years Ago
subtracting 21738
7 Years Ago
Lots of little ai tweaks.
7 Years Ago
cherrypicking 21736
7 Years Ago
Tweaks to ore nodes: -Increased brightness to stand out more -Sulfur nodes show a more distinct yellow hue -Metal nodes show more oxydization -Stone nodes are overall more desaturated, more grey to stand out against other nodes -Added Gibs models for every node picking stage (to be implemented later @helk) -Snow biome nodes should be more visible and easier to differentiate -Nodes are overall slightly smaller -Cave ores are much smaller
7 Years Ago
Skip packed materials during analysis
7 Years Ago
Fixed error when packing default standard shaders
7 Years Ago
Fixed error when packing materials with default metallic texture or RGB-only
7 Years Ago
Keeping up to date with main
7 Years Ago
Know when in cover. Misc tweaks to ai.
7 Years Ago
First batch of packed materials (29) for testing
7 Years Ago
Tiny change in texture packing analysis tool
7 Years Ago
Changed packing folder again, now final; updated packed sample
7 Years Ago
Yet another merge from main.
7 Years Ago
AverageSumOfChildren qualifier for Apex Npcs now know whether they're being aimed at by a seen enemy, and will take appropriate evasive action. Npcs will scan their surroundings more carefully when in combat. Use average sum of children scoring with normalization to better balance move options in Npcs.
7 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
7 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
7 Years Ago
merge from main
7 Years Ago
fixed NRE when uploading icons more approval junk
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
Subtracting new ore nodes Network++
7 Years Ago
Finished automated packed map generation when sources are modified
7 Years Ago
ore world models fix
7 Years Ago
merge from main
7 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
7 Years Ago
missing file
7 Years Ago
Office desk material
7 Years Ago
Office Desk / AC units scale fix
7 Years Ago
Merge from ore_nodes Network++
7 Years Ago
Keep up with main.
7 Years Ago
Npcs are now more aware of cover points and in which directions they provide cover.
7 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
7 Years Ago
office dressing backup scene2prefab
7 Years Ago
Merge from main