121,003 Commits over 4,018 Days - 1.25cph!
updated minicopter collision mesh
[D11] merge
31600,
31627 from main. Basically tries to time garbage collection to happen when it's less noticeable. If we get the incremental GC support then GC.cs would be a good place to control it from.
Updated D11WorldSpawn to spawn objects in the correct place in the hierarchy which is important for things like CullingVolume to work properly. Also improved SceneToPrefab to convert more objects and report failure reasons when it can't.
touched more pickup prefabs
new RF items availability and cost changes
compile fix
[D11][TUTORIAL] Added local server check for buoyancy update
RF broadcaster bugfix
can not mount ladders from minihelicopter
updated minihelicopter seats
[D11][TUTORIAL] Fix for issue #701, storing item in tool cupboard not triggering objective completion
updated mini-copter sitting pose
added co-pilot pose and added posetype in animator
[D11][TUTORIAL] Fix for issue #736, player colliding with vehicle after mounting
[D11][TUTORIAL] Tweaked timings for objective 10
[D11][Audio] Ongoing Reverb integration work and testing
[D11] Update show more options prompt from showing PC commands, and to only appear when necessary
[D11][TUTORIAL] Implemented objective 10
[D11][UI] added the large player preview in the inventory screen
added icons for stick horizontal and vertical into the sprite sheets
[D11] Camera aiming adjustments
Cargo ship destroys building blocks it encounters
Removed player check from cargo ship that no longer did anything
[D11] merge
31322 from main (server cell size change)
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
Added script for calculating map stats
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
Shot in the dark to fix window and sleeping bag pickup
Minicopter collision mesh.
[D11] Camera aiming adjustments
Reduced D11WorldSpawn memory usage a bit
[D11][UI] local and server side fix for vending machine crash
excavator monument scene setup for whitebox stage
[D11][UI] Added itemicon option to remove equipped clothes
Radtown proplights prefabs with cookies.
Siren anim prefab binding fix.
merge from minicopter player animations
light_fixtures texture sizes
Fixed coverage query flare flicker w/ zero scale