reporust_rebootcancel

105,903 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
8 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
8 Years Ago
Slide/jump decal textures irradiated sacs textures
8 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
8 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
8 Years Ago
Reset entity position lerp curve when lerping is disabled
8 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
8 Years Ago
rock flat texture set (for cave floors)
8 Years Ago
▉▅▋▅█▄ ▅▊ ▍█▅▉▌ ▅▍▇▇ ▍▍
8 Years Ago
tweaked the ironsights on the bolt rifle fixed alignment on the ak47 iron sight
8 Years Ago
projectile optimizations (improves fps with lots of gunfire)
8 Years Ago
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
8 Years Ago
Caves - more puzzle rooms greybox
8 Years Ago
fixed local tracers showing up for one frame on close objects fixed muzzle flashes sometimes not casting real light fixed weird glow on other peoples heads when shooting
8 Years Ago
fixed the silencer on the semi-auto rifle looking like a "limp dick"
8 Years Ago
lowered initial distance of rifles less HDR on first person tracer
8 Years Ago
hopefully final fix
8 Years Ago
another NRE fix
8 Years Ago
code adjustment for sway
8 Years Ago
fixed NRE's for some projectiles
8 Years Ago
reduced horizontal recoil of semi auto rifle
8 Years Ago
tracers are visible in first person again updated to unity 5.4.1 protocol++
8 Years Ago
reduced diminishing xp for finding loot and gathering
8 Years Ago
bone armor buff
8 Years Ago
snappier viewmodel sway
8 Years Ago
replaced howizer muzzle flashes with more realistic smaller less bright versions
8 Years Ago
candlehats and minerhats use half as much fuel
8 Years Ago
tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
8 Years Ago
stuff
8 Years Ago
Lighthouse layout update and various fixes
8 Years Ago
muzzle flash smoke hidden when aiming weapon fov's adjusted to look more natural aiming down the sight lowers near clip plane (less viewmodel clipping)
8 Years Ago
adjusted the left elbow position on viewmodel for a bunch of weapons ( SMG / ak47 / flamethrower / etc... )
8 Years Ago
greybox material
8 Years Ago
Natural Caves greybox set progress (models, calibration)
8 Years Ago
▋▄▄▋▇▆▆▄▅ ▉▅▉▊▋
8 Years Ago
Lr300 gunshot tweaks round 2
8 Years Ago
Fixed ore spawners in the military tunnel monument
8 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
8 Years Ago
Applied cactus flesh.
8 Years Ago
8 Years Ago
Better solution
8 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
8 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
8 Years Ago
merge from main
8 Years Ago
Lighthouse monument visual update/polish
8 Years Ago
Lighthouse layout changes and cleanup
8 Years Ago
Bone Armour LODs
8 Years Ago
Log tweak
8 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
8 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)