128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                [D11] Assets\Prefabs\Tools LODs
                
                
                
                
             
         
        
        
        
            
            
            
                
                team member connection list tweak
                
                
                
                
             
         
        
        
            
            
            
                
                Bridge LOD models with vertex shader on furthest LOD mesh.
                
                
                
                
             
         
        
        
            
            
            
                
                Scene backup.
Exca engine prefab conversion.
                
                
                
                
             
         
        
            
            
            
                
                Added hdrp material alpha clipping to blendlayer and blend4way shaders
                
                
                
                
             
         
        
            
            
            
                
                Regen litbase and foliage shaders
                
                
                
                
             
         
        
            
            
            
                
                Updated ASE Lit template to use hdrp internal alpha cutoff properties
                
                
                
                
             
         
        
            
            
            
                
                horse armour world models
                
                
                
                
             
         
        
            
            
            
                
                Fixed litbase-spec inspector
                
                
                
                
             
         
        
            
            
            
                
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                Added unread messages notification on the main menu
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in RustButton when no Text object
                
                
                
                
             
         
        
            
            
            
                
                Added RustText.SetPhraseArguments( object[] )
                
                
                
                
             
         
        
            
            
            
                
                merge from inventory_belt_gap_nodrop
                
                
                
                
             
         
        
            
            
            
                
                Enabled alpha clipping toggle on foliage shader
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Issue 2882 fix (Scene file/scene to prefab)
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11]  + Vertex Material change
                
                
                
                
             
         
        
            
            
            
                
                rebuilt locker lootpanel changes, exported properly with scene2prefab this time
                
                
                
                
             
         
        
            
            
            
                
                [D11] Industrial Structures folder
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Makes pool shrinker #ifdefable.
                
                
                
                
             
         
        
        
            
            
            
                
                Support for BoneRetarget components.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added hd/lit matching alpha clipping support to custom lit base shaders
                
                
                
                
             
         
        
            
            
            
                
                Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
                
                
                
                
             
         
        
            
            
            
                
                Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
                
                
                
                
             
         
        
            
            
            
                
                Players can now push vehicles to right them when flipped, or just give a car a shove in neutral
                
                
                
                
             
         
        
            
            
            
                
                Removed superfluous RefreshVisibleModels call
                
                
                
                
             
         
        
            
            
            
                
                Finished particle accum support in lit base shaders
                
                
                
                
             
         
        
            
            
            
                
                Added particle accum specular SF
                
                
                
                
             
         
        
            
            
            
                
                Moved shader funcs to Rust category
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dodgy floating-point precision causing vehicle sockets to not always be found successfully on the client
                
                
                
                
             
         
        
            
            
            
                
                Can now right-click move engine modules to vehicle sockets
                
                
                
                
             
         
        
            
            
            
                
                Don't show damage FX on destroyed modules
                
                
                
                
             
         
        
            
            
            
                
                Add back placeholder destroyed models for the two modules that lost theirs
                
                
                
                
             
         
        
            
            
            
                
                Remove the two temporary test modules
                
                
                
                
             
         
        
            
            
            
                
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                Merge from Main -> Vehicles