120,843 Commits over 4,018 Days - 1.25cph!
[D11][TUTORIAL] Fix for sleeping bag being locked during objective 6
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[D11] [UI] Fixed missing bool switch in credits and code of conduct screens.
Fluorescent Light for oil rig. 2 variants. wall and pole versions. Lods and col + textures.
[D11] [UI] Added new vignette singleton. Removed config save logic from credits and code of conduct screens. Updated leaderboard screen with more logic for testing purposes.
[D11][Audio] Latest version of Mixer, some new channels added. More DSP set up including DSP required for various listening modes as well as rival foostep enhancement.
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[D11] [UI] the sticks text will now highlight while switch sticks is on to make it more apparent they're switched
[D11] UDP encryption plugin for Linux using OpenSSL.
[D11] SendReport now includes error handling, and quick fix to prevent OptionsUI from always defaulting to the first page
[D11] WIP lightbar - forgot this
[D11] WIP - Expose lightbar setting/reset on PS4 (does nothing on other platforms) - support added for critical health + activating the torch
[D11] Set defaults to include ENABLE_PLAYFABSERVER_API
[D11] Disable the leaderboard call I left in for testing
[D11] Player Stats now work, There are also calls for getting the Leaderboards
[D11] Fix for Close function in UIControls
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
[D11] Fix for missing CLIENT define
[D11][UI]Loading screens added to scene
[D11][Tutorial]Textures Crunched.
[D11][Tutorial] Alt Loading Screens Added
[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
Fixed sometimes getting fall damage when respawning (RUST-38)
[D11] Fixes for Close functions on a number of Main Menu pages
[D11] [UI] Hooked up leaderboards page to leaderboards button on Rust Pulse page.
[D11] [UI] Fixed dodgy merge on d11.json file.
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
[D11][Tutorial] Added some wood to make crafting objectives.
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[D11] Fixes to Carousel transitions & Background transitions - some early WIP prep for MyGames/MyServers
[D11] XBox One UDP encryption Release DLL.
[D11] UDP encryption implemented for XBox One. Disabled by default.
Stripped the old lighting for Pål
Blood Bag world model fbx, lods, prefab and col.
[D11][TUTORIAL] find food tutorial update
[D11][TUTORIAL] all tutorials enabled in the correct order
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
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[D11][TUTORIAL] Added text popups to find food tutorial.
Fixed deployable rotation via R key when deploying freely at an angle
Oilrig interior progress / LOD / COL
Correctly damage parent entity when explosive is attached to lock (RUST-243)
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