reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Grenade wall placement uses spherecast, less range
8 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
8 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
8 Years Ago
8 Years Ago
Added combatlogsize server convar
8 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
8 Years Ago
manifest and more
8 Years Ago
Nuked deferred reflections; saved ~1 ms/frame on gtx 960 at 1920x1080 Moved base deferred pass indirect spec to main/directional deferred lighting pass Force disabled reflection cube projection and blending for that extra bit Touched all affected shaders
8 Years Ago
1 biome to go
8 Years Ago
double barrel shotgun viewmodel animations + sound effects
8 Years Ago
Grenades can be dropped with right click When looking at constructions, grenades are attached to them when dropped with right click Network++
8 Years Ago
Grenades stack to 5
8 Years Ago
Adjusted some throwable damage types to be the same as for their corresponding melee strikes Thrown items lose condition on impact and break when their condition is zero Thrown items no longer randomly break and disappear (only break when their condition is zero)
8 Years Ago
Twig building tier takes damage from arrows
8 Years Ago
Fix for RUST-1168
8 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
8 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
8 Years Ago
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8 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
8 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
8 Years Ago
Tweaked ssao for performance
8 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
8 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
8 Years Ago
Disabled tonecc editor histogram display+update by default
8 Years Ago
Grabbed optimized hable tonemapper from amplify color
8 Years Ago
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8 Years Ago
Builder test
8 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
8 Years Ago
wip
8 Years Ago
Progress
8 Years Ago
fixed head flickering during sleeping animation
8 Years Ago
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
8 Years Ago
Procgen Railroad segment model/LODs/COL Procgen roads segments models/LODs/textures
8 Years Ago
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8 Years Ago
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8 Years Ago
testing serial builds because i'm desperate
8 Years Ago
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
8 Years Ago
Log file print, wait for release
8 Years Ago
Unity 5.4.0f2
8 Years Ago
Old posters textures Bus stop model, LODs, COLs and prefab
8 Years Ago
smoothed out the blend transitions between the 3rd person jumping animations
8 Years Ago
Got rid of all keywords on unity's tonemapper; eye adapt forced on
8 Years Ago
removed PlayerItemInputBlocked check
8 Years Ago
NRE check
8 Years Ago
nre check
8 Years Ago
Disabled mesh compression on rocks, see if that works
8 Years Ago
supply drop blocks player item input
8 Years Ago
crossbow deploy extended in code
8 Years Ago
another loot fix