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105,897 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Reduced bloom overhead by another 10% costing tolerable change to overall brightness Exposed more bloom params
8 Years Ago
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff ) increased gathering maximum xp by 50% increased max xp from others crafting item increased xp earn rate from others gathering for you (diminishing still in effect)
8 Years Ago
Added bone name to vis.damage
8 Years Ago
lowgrade fuel keeps lights lit longer ownership share for providing resources increased to 50% if someone kills an animal with your tool you get xp fixed bug where you could sometimes bypass loot item input protection
8 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
8 Years Ago
Reverting some model state tick changes I believe to be fucked
8 Years Ago
Wood doors much more vulnerable to explosives
8 Years Ago
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
8 Years Ago
Default water quality = 1 (refl also 1) Default aa quality = FXAA
8 Years Ago
Procgen scenes and prefabs for power substations
8 Years Ago
vm crossbow tweaks
8 Years Ago
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
8 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
8 Years Ago
Turned off tonemapper debug
8 Years Ago
Tweaked eye adaptation and tonemapping to fix overbrightness
8 Years Ago
GameManifest.DoGenerate
8 Years Ago
Warn on duplicate bone ID in skeleton properties
8 Years Ago
stuff
8 Years Ago
server treefabs
8 Years Ago
protocol++
8 Years Ago
sentry gun unlocks at level 18 instead of 24 sentry gun parts found in radtowns (rarely) lasersight unlocks at level 24 (was 25) touched a bunch of files because why?
8 Years Ago
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
8 Years Ago
fixed the 3rd person drink animation so it holds the bota bag properly
8 Years Ago
small stash cost reduced to 10 cloth
8 Years Ago
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp) hoodie armor buff
8 Years Ago
roadsign armor more expensive
8 Years Ago
most important change of the month - ceiling lights are cheaper and cast more light
8 Years Ago
crude oil collision fix (perhaps they will spawn under dome now?)
8 Years Ago
Updated material bundles
8 Years Ago
Remove audio files for unused song Preserve sample rate on music
8 Years Ago
town sign cost decrease
8 Years Ago
8 Years Ago
Resized luts to 256x16 to speed up climate blends
8 Years Ago
Rocket LOS check improvement (RUST-1152)
8 Years Ago
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
8 Years Ago
lengthened loaded crossbow deploy anim
8 Years Ago
Fixed revz opengl missing name plates (RUST-1158)
8 Years Ago
Damage properties are stored on projectiles Shotgun buckshot uses headshot damage multiplier of 1.25
8 Years Ago
merge from main
8 Years Ago
airfield work backup Power substation models/LODs/COLs/Prefabs and textures
8 Years Ago
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latest
8 Years Ago
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
8 Years Ago
Skip underwater overlay if water excluded from camera culling mask
8 Years Ago
wip
8 Years Ago
Projectile velocity is no longer randomized Projectile velocity is no longer causing RNG damage Projectile damage falls off linearly with distance (after an initial max damage distance) Projectiles can specify effective projectile range + corresponding damage multipliers Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult) Weapons and weapon mods can adjust projectile damage, distance and velocity separately Network++