110,901 Commits over 3,897 Days - 1.19cph!
applied new recoil etc to most weapons and balanced them
added uniform shake effect to guns
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
Maybe I'll put it into the right branch.
some fixes on the rocket_crane type lift
replaced lifts inside factory with door-less version so we can jump in and out while in movement
Restored light fume particle effect material
Lift_no_doors prefab/anim controller
Nobuild zone tweaks & other small stuff
Rocket factory / new walkway layout and puzzles
Doubled floor spike health (meh, I know)
Disabled lighthouse doors temporarily
Always enable prefab pool / prefab info debug modes in the editor
Military tunnel topology tweak (RUST-1516, RUST-1580)
Moved powerline poles to world layer
Renamed junkpiletest to junkpile_a
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
Mine loot in mines.
Various fixes.
Fixed effects.bloom disabling the effect instead of switching between low and high quality
Rocket factory progress / new paths throughout the level
Tweaked clutter rock scale so they're not as easily confused with collectible ores
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
Wooden logs can be harvested for wood
All cacti can be harvested for cloth and cactus flesh (instead of only some)
Removed some tiny trees from the spawn table
Small trees give same wood per hit as large trees (still less wood overall)
Added pooling support to ores
Resources no longer occasionally spawn inside of each other
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
Changed save file extension to .sav instead of .map.sav
Enabled item condition on sleeping bags and ladders
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Fix for glossiness slider in workshop not working on roadsign armour