126,618 Commits over 4,109 Days - 1.28cph!
[D11] [Audio] Fix server compile error
[D11] [Audio] Fix server compile error
[d11][Audio] Tweaks to server sub tab sounds
[D11] [Audio] Adds in FE ambience
[D11] [Audio] Adds in FE ambience
[D11] [UI] Updated Piemenu cosmetic
updated prefab links in world_revamp scene
specular term value tweak to shader
cliffs LODs and Collider meshes
[D11][UI][#2323] Increased boarder around durability bars
Disabled GraphicsRaycaster component on ChippyGame (perf)
[D11] [Audio] Fixes frontend music leaking into game after looping.
[D11] [Audio] Fix frontend music leaking into game after looping.
Make EntityTimedDestroy server only and added some asserts to try and trap these calls to Kill that are happening on the client
Make FrontEndSFX component client only (it was giving me errors trying to preload sounds)
Updated Horse mesh & textures
Added variation material setups
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
Fixed directives in terrain samplers
disabled "no ideal mount" spam
[D11] Turn linux stripping back on.
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Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
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Subtracting
36501 (see #rust)
Use 900p resolution on base xbone
Added GPU & CPU timings to performance UI
[D11][UI][#2321] Fixed been able to split stacks while dropping
Added Height Blending Alpha shader SF
Added height blending control to cliff_shader (default values to cliff_medium_low_a mat)
Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
[D11] [UI] Cosmetic tweaks to the Pie menu
[D11] [UI] Fixed server define.