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105,897 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Optimized climate LUT blend with single 5-way blend instead of 5 blends Saved a copy blit and mitigated binding induced latency (weird variations) by ping-ponging result Saved a 256K in render texture memory yay
8 Years Ago
More
8 Years Ago
Restructure & cleanup. Manifest.
8 Years Ago
Spawns
8 Years Ago
field spawns
8 Years Ago
Renames
8 Years Ago
Music! (still disabled via music.enabled convar by default for now)
8 Years Ago
pre-restructure
8 Years Ago
tweaked the spear 3rd person pre-throw animations. added new 3rd person pre-throw animations for the rock
8 Years Ago
Decoupled water reflections from water quality; now controlled separately in graphics options Added much faster medium quality water reflections now default value Shader level no longer affects water quality; full control now in water quality and reflections
8 Years Ago
vm pickaxe now the right way round RUST-560
8 Years Ago
high end weapons are found a bit less often in radtowns trash piles refresh their contents (including xp on opening) twice as fast
8 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
8 Years Ago
crafting cost reduced for mid/high end melee weapons
8 Years Ago
Removed obsolete protection property info from game manifest
8 Years Ago
Tool cupboards can no longer be placed on foundation stairs
8 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
8 Years Ago
wip
8 Years Ago
Fixes. Flower prefabs.
8 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25
8 Years Ago
Arrow damage type impact effects and headshot sound
8 Years Ago
Simplified flowers.
8 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
8 Years Ago
Grass normal overrides.
8 Years Ago
wip
8 Years Ago
Tall grass. Cleanup.
8 Years Ago
Missing files.
8 Years Ago
Various
8 Years Ago
Diogo's fixes.
8 Years Ago
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
8 Years Ago
Merged from main
8 Years Ago
Work in progress
8 Years Ago
fixed issues with some melee weapons not striking centre of the screen
8 Years Ago
Merged FasterBuilds branch
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
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8 Years Ago
wip
8 Years Ago
progress
8 Years Ago
Various
8 Years Ago
fixed a null pointer bug with the sleepingEvent code
8 Years Ago
8 Years Ago
wip
8 Years Ago
road shading more seamless
8 Years Ago
Missing files.
8 Years Ago
Fixed broken logs and stuff.
8 Years Ago
wip
8 Years Ago
Part 2
8 Years Ago
Speedtree spring cleaning.
8 Years Ago
Broke a lot of shit for Diogo <3