reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

6 Years Ago
player animator update - Added emotes base state, emote bool, blendtree setup
6 Years Ago
[D11][#2092] Ensured prefabs have pickup objects set
6 Years Ago
[D11] [UI] WIP sleeping bag map marker implementation.
6 Years Ago
[D11][#2092] Fix for pickup.enabled been set to false during reimport
6 Years Ago
[D11][UI][#2317] fix for crash splitting recycler output
6 Years Ago
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
6 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
6 Years Ago
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
6 Years Ago
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
6 Years Ago
Fixed junkyard APC mat
6 Years Ago
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
6 Years Ago
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
6 Years Ago
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
6 Years Ago
[D11] [UI] Fixed server define error.
6 Years Ago
[D11] [UI] WIP progress on the sleeping bag map markers
6 Years Ago
Better
6 Years Ago
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
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6 Years Ago
[D11] [Audio] Fixes start/stop/resume recording functionality
6 Years Ago
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
6 Years Ago
[D11] [Audio] Checking in WIP... Tidyup code a bit...
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed Rustige Egg not taking splash damage
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Remove log spam
6 Years Ago
[D11] define fix
6 Years Ago
[D11] Win64 client workaround/fix/hack
6 Years Ago
[D11][UI] Animation for splitting stacks
6 Years Ago
Packet handling profiling
6 Years Ago
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
6 Years Ago
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
6 Years Ago
[D11[ [UI] missing texture for splitting arrows
6 Years Ago
[D11][#2228] fixed issue with disappearing attachments
6 Years Ago
[D11] [UI] Fixed protections layout issue causing overlapping text.
6 Years Ago
[D11] [UI] Fixed compass grey box on compass.
6 Years Ago
[D11] Win64 client hack/fix/workaround
6 Years Ago
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
6 Years Ago
[D11] [UI] Fixed LUT colour issues with Lighting.
6 Years Ago
More interior/exterior fuckery.
6 Years Ago
Scene & debug profile.
6 Years Ago
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