reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

8 Years Ago
Reduced LOD popping on weapons
8 Years Ago
Fixed miner hat lighting
8 Years Ago
Replaced skin color scale with skin material base color brightness
8 Years Ago
backup
8 Years Ago
Fixed exceptions
8 Years Ago
Rocket factory / finished roof dressing / added ladder triggers
8 Years Ago
level volumes update
8 Years Ago
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8 Years Ago
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
8 Years Ago
wip
8 Years Ago
steam item schema
8 Years Ago
updated steam skin icons
8 Years Ago
Fixed player preview transparency
8 Years Ago
asset bundle splits
8 Years Ago
Rocket factory cover placement
8 Years Ago
Manifest
8 Years Ago
overgrowth wip
8 Years Ago
rocket crane lift animations, prefab, controller
8 Years Ago
skin apply potential fix
8 Years Ago
Fixed lantern glass refract shader
8 Years Ago
Fixed roadsigns material
8 Years Ago
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8 Years Ago
Fixed icon render skin shading Changed skin materials default tint to not albino
8 Years Ago
more skin debug
8 Years Ago
debug for skin issues
8 Years Ago
Rocket factory helipad
8 Years Ago
Merge from main
8 Years Ago
manifest phrases icons
8 Years Ago
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
8 Years Ago
Fixed night light intensity Fixed caustics at night
8 Years Ago
Fixed flashlight intensities to match new scale
8 Years Ago
meta
8 Years Ago
pushing the gun trap prefab guide update
8 Years Ago
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
8 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
8 Years Ago
Rebuilt rust global
8 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
8 Years Ago
Merge from main
8 Years Ago
backup
8 Years Ago
player preview thirsty anim
8 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
8 Years Ago
skin approval fixed new roadsign model textures
8 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
8 Years Ago
can change item skins at repair bench
8 Years Ago
Water jug sounds
8 Years Ago
Merge from main
8 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
8 Years Ago
Names and cleanup
8 Years Ago
Now checking console vars on deferred extension to affect all instances Added half-assed skin fallback for SSS is disabled
8 Years Ago
Reworked Roadsign Armour