110,902 Commits over 3,928 Days - 1.18cph!
Replaced graphics.postsss convar with SSS.enabled + other controls
SSS properly disables and skips fullscreen passes now
SSS now uses low quality sampling by default
shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
level update, vent doors placement
Rocket factory progress / split rocket factory building into separate meshes
vent door animation controller fix reverse playback on close
vent door model & animation, controller, prefabs
Merge from shading revamp
Reassigned maps to skin materials
Disabled spec map post processor until after merge
Fixed post subsurface d3d9 shader compile error
Added core env brdf lut generator + default asset
Added indirect diffuse and specular support to core brdf base pass
Added deferred extension params for gbuffer extension
Added core/hair shader (wip)
Updated core/generic shader
Updated core/skin shader property names to match core/generic
Renamed core brdf files; moved shaders to "core/" on selection menu
Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q
Remaining caves (for now)
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
office plastic_panels_b texture set + mats
office lift texture set + mats
broken tile detail meshes
progress backup on office interiors
Rocket factory progress / backup
damaged textures, material setup, sizes