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110,985 Commits over 3,928 Days - 1.18cph!

8 Years Ago
Merge from shading revamp
8 Years Ago
Reassigned maps to skin materials Disabled spec map post processor until after merge
8 Years Ago
Fixed post subsurface d3d9 shader compile error Added core env brdf lut generator + default asset Added indirect diffuse and specular support to core brdf base pass Added deferred extension params for gbuffer extension Added core/hair shader (wip) Updated core/generic shader Updated core/skin shader property names to match core/generic Renamed core brdf files; moved shaders to "core/" on selection menu
8 Years Ago
Walkway LODs/COLs
8 Years Ago
Merge from main
8 Years Ago
scene stuff wip
8 Years Ago
Less abrupt interior ambient shifts. Menial LOD & trigger stuff. Q.Q
8 Years Ago
More prepwork
8 Years Ago
radtown stuff
8 Years Ago
level update
8 Years Ago
progress backup
8 Years Ago
Updated Lowest stag LOD
8 Years Ago
missing files
8 Years Ago
wip
8 Years Ago
Underground base stuff
8 Years Ago
interior stuff
8 Years Ago
Lighting wip
8 Years Ago
Remaining caves (for now)
8 Years Ago
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
8 Years Ago
office plastic_panels_b texture set + mats
8 Years Ago
office lift texture set + mats
8 Years Ago
topos & height
8 Years Ago
wip
8 Years Ago
Fixes.
8 Years Ago
cave + polish
8 Years Ago
Various
8 Years Ago
topo tweaks
8 Years Ago
wip
8 Years Ago
east side improvements
8 Years Ago
broken tile detail meshes progress backup on office interiors
8 Years Ago
Rocket factory progress / backup
8 Years Ago
damaged textures, material setup, sizes
8 Years Ago
updating scrap pile fbx
8 Years Ago
Tag current changeset id in exception reporting
8 Years Ago
Exception reporter doesn't report errors, because Unity throws too many of them.
8 Years Ago
various
8 Years Ago
splataroos
8 Years Ago
wip
8 Years Ago
splats
8 Years Ago
pre forest test
8 Years Ago
merge from main
8 Years Ago
Skins
8 Years Ago
cleanup shotgun trap costs less wood
8 Years Ago
shotgun trap no longer creates decals
8 Years Ago
fixed shotgun trap stacking fixed shotgun trap foundation exploit fixed shotgun trap not triggering when directly infront of it
8 Years Ago
Fixed being unable to harvest helicopter gibs (RUST-1690)
8 Years Ago
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
8 Years Ago
Bundle splits
8 Years Ago
Rocket factory progress
8 Years Ago
Manifest