110,985 Commits over 3,928 Days - 1.18cph!
Merge from shading revamp
Reassigned maps to skin materials
Disabled spec map post processor until after merge
Fixed post subsurface d3d9 shader compile error
Added core env brdf lut generator + default asset
Added indirect diffuse and specular support to core brdf base pass
Added deferred extension params for gbuffer extension
Added core/hair shader (wip)
Updated core/generic shader
Updated core/skin shader property names to match core/generic
Renamed core brdf files; moved shaders to "core/" on selection menu
Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q
Remaining caves (for now)
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
office plastic_panels_b texture set + mats
office lift texture set + mats
broken tile detail meshes
progress backup on office interiors
Rocket factory progress / backup
damaged textures, material setup, sizes
Tag current changeset id in exception reporting
Exception reporter doesn't report errors, because Unity throws too many of them.
cleanup
shotgun trap costs less wood
shotgun trap no longer creates decals
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
Fixed being unable to harvest helicopter gibs (RUST-1690)
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB