111,174 Commits over 3,928 Days - 1.18cph!
removing cars temporary art from Habor_2, Military_tunnel_1
heavy plate helmet slightly higher protection than facemask
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
autoturret think fix (again)
mailbox deployment tightened up
Force workshop skin assets to textures.content
▆▋ ▇▋▇▅▊▆▆ ▄▌▆▇▇▆▆█▆ ▄▆█▊▋▇
...also BillboardRenderer
...and ParticleSystemRenderer as well
Skip particle renderers when finding missing materials (they're weird)
Added Tools/Find/Missing Materials
Don't attempt to batch stuff when their material is null
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
Can only place tool cupboard on constructions
Dangerous NPC footsteps audible from a bit farther away
Quick placeholder waterjug sounds
food crates spawn 3x as much food
can no longer put codelock on mailbox (not required)
added waterjug - like bucket but has lid to be carried in inventory
waterjug spawns in food boxes and crates
Cleaned up and prepared for both paths side by side
cave placements
optimized cliffs & rocks
autoturrets randomly stagger their target time (l ess server lag )
ceiling lights can be deployed on angled surfaces (so they hang down)
mailbox implementation
rifle body takes 250 scrap to craft
map crafts in 5 sec
note crafts in 5 sec
drinking from the world is slightly less glitchy (maybe)
manifest
phrases
protocol++
Reverted graphics setting hw tier to default, back to FP16; need target alpha for post-based SSS
Renamed specular map post processor; added manual trigger for batch processing to tools/textures menu
Fixed NRE when subsurface profile is not assigned
HV arrows show up as having a metal tip (temp)
lowered costs of metal hanging signs by 90%
lowered wooden sign costs
flamethrower can now damage AI
crossbow reload time reduced by 0.8s
fixed crossbow scope misalignment
spear attack rate very slightly increased
duration between click and attack significantly reduced for spear
spear attack range increased
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer
Added subsurface profile asset editor and runtime handlers
Added core skin shader gui
Added smoothness texture post processor for baked toksvig specular anti-aliasing
Added freeimage native plugin (editor only)
Added new core brdf shaders
Updated encoding utilities
bugfix for semi auto weapons not firing as fast as they should
fishtrap requires cloth instead of rope again
SAR fire rate reduced to 0.175 to compensate
SAP fire rate reduced to 0.15 to compensate
Revolver fire rate reduced to 0.175 to compensate
rocket paneling, thermal cloth, metal_panels_b generic textures
Rocket factory prefabs / scene changes
Removed antihack.enabled (toggle the protections individually instead)
Add last violation type to player kick message and server log when enforcing
Retired some legacy functionality