reporust_rebootcancel

105,896 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
8 Years Ago
set up aim throwing for longsword & salvaged cleaver
8 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
8 Years Ago
Touched water shaders to fix out-of-date staging
8 Years Ago
backup
8 Years Ago
Adding forest clutter: dead tree logs models/lods/prefabs
8 Years Ago
Tree stump materials didn't have horizont occlusion
8 Years Ago
Reverted rust/std transmission changes
8 Years Ago
Motion blur experiment
8 Years Ago
Split inventory/crafting into separate scenes UI background blur is more generic instead of being tied to inventory menu
8 Years Ago
Transparent layer (fence, glass)
8 Years Ago
Fixed LOS issues in caves (RUST-1039)
8 Years Ago
progress
8 Years Ago
XP Hud changes
8 Years Ago
Fixed procmap benchmark
8 Years Ago
merged from main
8 Years Ago
mesh compression @low for building block meshes and colliders
8 Years Ago
Added river foam
8 Years Ago
Attempt to fix RUST-689
8 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
8 Years Ago
Large Prop D textures/models/Cols/Prefabs Trainyard, Powerplant and WTP, Military tunnels scene updates
8 Years Ago
Fixed river flow transitions to ocean
8 Years Ago
Fixed autoturret serialization
8 Years Ago
Ores don't show health bar
8 Years Ago
Changed default decay tick interval to 10 minutes
8 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
8 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
8 Years Ago
More shitty ass bundling shit
8 Years Ago
Fixed NRE's in GeneratePrice @helkus
8 Years Ago
Builder fixes
8 Years Ago
Create less bundles
8 Years Ago
Server builder fix
8 Years Ago
slight tweaks to the rifle walk animation
8 Years Ago
Added back river flow; still needs work
8 Years Ago
More build speed experiments
8 Years Ago
Build process reshuffle.. build faster you prick!
8 Years Ago
physics.steps for client (devs)
8 Years Ago
use localPosition where possible (evaluating perf difference)
8 Years Ago
AH tweaks
8 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
8 Years Ago
Fixed flow control warnings in ocean and river shaders
8 Years Ago
AH logs include frame number
8 Years Ago
WIP
8 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
8 Years Ago
set up aim throwing for pickaxe
8 Years Ago
Death/Kill messages include steamid
8 Years Ago
Fixed momentarily locking move keys after submitting chat
8 Years Ago
Pie menu scene resave
8 Years Ago
Fixed incorrect collision meshes on twig roof sides
8 Years Ago
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