111,294 Commits over 3,928 Days - 1.18cph!
Fixed command line not running
Double barrel shotgun optimisation
Order stuff when generating code, to make it more deterministic
Replaced all colliders that were using a negative scale
Ladder climb animation (rough)
Added Tools/Find/Invalid Colliders
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Added events server convar
Added corpses server convar
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Salvaged axe optimisation
Added gravity server convar
Fixed aim angles not being broadcast if player standing still
Removed unused hand IK code
Semi-auto pistol optimisation
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Added timescale server convar
RigidbodyLOD sets detectCollisions and isKinematic
Valve fixed skin issue, this is a proper fix
Corpses use default physics parameters
Strip ceiling light rigidbodies and joints from server
Added occluder to wall frame to avoid gaps
Added occluder to hinged door, double hinged door and high external walls
Harbor_2 overgrowth dressing backup
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
Fixed community and resource deposit entities being created on every server load (even if they already exist)
Added editor save file converter to make save files human readable (only contains very basic info for now)
Harbor_1 overgrowth dressing end
Fixed some weapons culling too early when thrown
Harbor_1 overgrowth dressing backup
Fixed NREs
Updated Manifest
Phrases
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Add a touch more reverb tail and high end on distant gunshots
Added occluders to relevant building core prefabs
fixed water barrel particle effects
Fixed a bunch of culling bugs for both player and npc + small optimizations
Added frequency controlled culling bounds refresh
Added playercull style minimum cull distance, sleeper dist, etc
Now disabling child animators as well
plants properly restore their age on load
plant hydration-color reworked
fixed stacking bug with harvesting
Added editor.select command
Renamed entity.create to entity.spawn
Entity.spawn can take partial name, will complain if partial could be more than one entity
Entity.spawn spawns where player is looking, rather than inside player's face
Ai.WantsToAttack returns 0-1 to allow better weighting
some more work - airfield
Airfield overgrowth dressing end
Runway models remeshed for vertex painting - painted and exported runway to .assets
Ai considers water depth when idle wandering
Real temporary skin fix this time