reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Merge from main.
9 Years Ago
Spawn improvements.
9 Years Ago
Updated RustBuilder to 5.3.1p3
9 Years Ago
Merging spherecast LookingAt in
9 Years Ago
road_decals alpha cut-off quality improvements
9 Years Ago
Fixed ssao frame lag
9 Years Ago
Speedtree billboard shadows More AO portability
9 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
9 Years Ago
Yanked SSAO Pro from main camera
9 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
9 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
9 Years Ago
Updated override shaders
9 Years Ago
Female mesh added
9 Years Ago
Fixed pink sky in legacy opengl mode
9 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
9 Years Ago
roads textures - some extra polish, overall less noisy
9 Years Ago
Snagging Diogo's AO.
9 Years Ago
Fixed missing official servers
9 Years Ago
Fixed missing official servers
9 Years Ago
lookat uses spherecast instead of ray
9 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
9 Years Ago
Added new SSAO implementation and replaced the old one
9 Years Ago
holosight tweak
9 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
9 Years Ago
RUST-474 - Missing concrete wall collisions
9 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
9 Years Ago
road sidewalk blend mask polish
9 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
9 Years Ago
roads misc changes
9 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
9 Years Ago
Bed fixes
9 Years Ago
merge of roads and railroads progress from pre-release
9 Years Ago
merge from main
9 Years Ago
Prefab scenes update Roads dont cast shadows
9 Years Ago
Road LODs
9 Years Ago
NRE fixes
9 Years Ago
Tweaked player mats
9 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
9 Years Ago
Touched speedtree shaders; also using rust/standard brdf
9 Years Ago
Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials Moverd skin shader back into deferred path (had to remove fuzz) Touched all shaders using rust/standard brdf
9 Years Ago
Simplified player colour skin lut
9 Years Ago
SSR early out on occluded water pixel
9 Years Ago
train wagon greybox UV update
9 Years Ago
Updating greybox meshes to have proper ground UVs
9 Years Ago
RUST-449 - Fixed broken path to pipe colliders
9 Years Ago
merge from main
9 Years Ago
backup
9 Years Ago
semi auto clipsize changed to 16 bullet speed reduced damage slightly increased (roughly 25 per shot)
9 Years Ago
semi auto rifle does less damage but bullets move faster player uses updated skeleton, more even damage scalars
9 Years Ago
Semi_Auto Rifle : shortened the blend time between reload --> idle ( fixing the weirdness that occurs when player goes into ADS after reloading)