reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

11 Years Ago
World fog tweaks, underwater fog volume now also visible if looking down at water
11 Years Ago
Added 2D version of the move to target script
11 Years Ago
Forest 3 tree prefab tweaks
11 Years Ago
Added billboard materials for the rest of forest 3
11 Years Ago
Changed terrain texture tiling to 5
11 Years Ago
Made all of my shaders use tabs instead of spaces
11 Years Ago
Merge from main
11 Years Ago
Changed terrain fallback shader
11 Years Ago
More snow stuff. Brrrrrrr.
11 Years Ago
Snow stuff WIP
11 Years Ago
Cleaned up masked-blend shader, optimized a little bit, removed height-based sorting to depend on splat order; updated test material
11 Years Ago
Patched lighting on masked-blend layer terrain shader; tweaked test material
11 Years Ago
Added experimental masked-blend layer terrain shader; sample normal+height maps
11 Years Ago
Removed high frequency texture sample from terrain base map shader
11 Years Ago
Tweaked adjustable range of the terrain base map distance Tweaked fog density
11 Years Ago
Terrain mesh blending shader update
11 Years Ago
Added parameter to let grass mesh scale be affected by splat intensity
11 Years Ago
Some procedural generation refactoring
11 Years Ago
finished the new wolf model
11 Years Ago
Moved directional fog into cginc file Added custom terrain base map pass (faster than full pass but still okay looking)
11 Years Ago
Deleted multipass terrain shader (no need to keep legacy shit around)
11 Years Ago
Removed debug output
11 Years Ago
Added belt selection keys to bindings (instead of hard coded to 1234 etc) HTML inventory menu is functional enough to enable by default
11 Years Ago
Build a proper release version of the dedicated server
11 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
11 Years Ago
Wearables/Beltbar hooked up to HTML ui
11 Years Ago
Made items draggable, item slots droppable Items are now added to array by slot number glue.js switches the screen to ingame and opens inventory in chrome
11 Years Ago
Fixed JQueryUI fucking up drag positions with page zoom enabled
11 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
11 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
11 Years Ago
Merge from main
11 Years Ago
Fixed viewmodel animation trigger errors Fixed player inventory errors Ignore empty console commands Split up client network cycle, to aid debugging Don't allow connect multiple times
11 Years Ago
Added server.secure convar
11 Years Ago
Updated EAC
11 Years Ago
Improved some awfully flat looking ground textures.
11 Years Ago
Fixed players being able to die when dead Removed more debug output
11 Years Ago
Making the server less verbose
11 Years Ago
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
11 Years Ago
Fixed HTML menu for real this time
11 Years Ago
More grass tweaks.
11 Years Ago
Reduced calorie healing so you're not immortal
11 Years Ago
Fixed HTML rendering being laggy Fixed quit not working
11 Years Ago
Fog, light and grass tweaks.
11 Years Ago
Fixed ui starting on ingame screen
11 Years Ago
Slight camera and TOD tweaks.
11 Years Ago
Server compile fix
11 Years Ago
Forgot this file
11 Years Ago
Moved HTML localization to service HTML Inventory now updated from game Added inventory.old convar - defaults to true Added HTML inventory icons HTML UI now scales with screen height Removed guiWindow directive (handled by engine) Fixed HTML inventory menu showing up in game Fixed inventory not getting updated when receiving stacked resources Fixed player voice error on disconnect Fixed error logger sending out of memory errors multiple times
11 Years Ago
Added prototype of terrain fog based on atmospheric scattering
11 Years Ago
Tweaked sky sun mesh color