reporust_rebootcancel

121,809 Commits over 4,048 Days - 1.25cph!

10 Years Ago
campfire, furnace, small stash no longer deployable in water
10 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
10 Years Ago
Fixed shutter lock proper
10 Years Ago
Fixed EAC kicking errors
10 Years Ago
Fixed doors appearing closed when open, sometimes
10 Years Ago
Twig atlas Toptier atlas Shrinking some AO textures
10 Years Ago
high wood gate fixes
10 Years Ago
Fixed weird campfire glow
10 Years Ago
Merge from main
10 Years Ago
Added convar global.timewarning (defaults to false)
10 Years Ago
Cleaned up EAC kicking code
10 Years Ago
Missing basic geo
10 Years Ago
Collision smoothing on foundation.steps metal and toptier LOD fix
10 Years Ago
merging foundation.steps 3m changes
10 Years Ago
Fixed shelves not always falling down when lower shelves destroyed shelves icon
10 Years Ago
Merge from main
10 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
10 Years Ago
Merge from partial_dungeon_merge
10 Years Ago
Mesh & material updates from dungeons_greybox branch
10 Years Ago
10 Years Ago
Can pick doors up (need to have no lock and be open) Can repair shutters/doors
10 Years Ago
Renamed 'Monuments' folder to 'Structures' Dungeon greybox models made so far Concrete_d texture set Conc_metal_stains textures improvements
10 Years Ago
Network++ Save++
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Door handles now animate
10 Years Ago
Fixed NRE in player model effect transfer bullshit Error reports contain average framerate + memory usage
10 Years Ago
Tweaked wall building shell
10 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
10 Years Ago
Added breakheld and breakitem debug commands
10 Years Ago
Sandbag decal Sandbag impact effect Sandbag PhysicMaterial Footprints Human Boots Sand/Snow Footprints Boar Sand/Snow Footprints Chicken Sand/Snow Footprints Deer Sand/Snow
10 Years Ago
Added a couple more deploy checks to the triangle foundation
10 Years Ago
Fixed foundation placement exploit Pillars can only be placed in the middle of foundations/floors
10 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
10 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
10 Years Ago
Disabled lock on window shutters
10 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
10 Years Ago
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
10 Years Ago
Fixed animal corpses not giving meat
10 Years Ago
Fixed NRE in DoLandingEffect/DoJumpStartEffect
10 Years Ago
Fixed client worlditem NRE Removed vehicles and horse riding
10 Years Ago
Disabled legacy deploy LOS test (was breaking shelf deployment) Added vehicles and horse riding
10 Years Ago
wood door texture fixes (leftovers in AO map and diffuses)
10 Years Ago
10 Years Ago
Should fix "only legs" Should fix not being able to build Fixed supply signal not working (referencing plane by string) Loot tables Removed AK47 Updated phrases
10 Years Ago
Door guides
10 Years Ago
Shelves copy pasta
10 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
10 Years Ago
removing previous folder
10 Years Ago
moving sheves into the new deployable prefab folder