110,897 Commits over 3,897 Days - 1.19cph!
Time of Day update to 2.1.0 prerelease 1
Fixed missing reference in procedural map scene
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD)
Updated camera prefab to remove land fog volume (water fog volume remains)
Added random grass patches in forests (this needs tweaking)
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
Added crafting queue to the HUD. Tweaked window display structure.
Added some more prefabs, did some prefab reordering
Merge from main for those missing meta files
Disabled dynamic batching (for now)
Added billboard test to tree_3_1
Made water always render before any other transparent objects
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Optimized billboard shader
I like big butts, and these new bushes too.
Further updates for the crafting window.
Merge over tree billboard test texture
Added first draft of a custom tree billboard shader
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
tweaked some of the animations for the bone knife and waterpipe shotgun.
-finished the rocket launcher animations
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
Updated procedural terrain test scene
Added forest type 3 resource prefabs
Moved old trees to legacy folder
Tightened north biome transition and made it fill only the northern third of the map
Added normals to grass meshes (set to terrain normal)
HTML menu scene didn't save
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
Fixed awesome server memory leak
Fixed invalid blueprints getting through, causing havok
Fixed protocol version not being set properly
Resists and weight bar added
some animations for the rocket launcher.
Fixed torch prefab Amplify Motion Object script reference
Tweaked procedural terrain biomes
Stopped player window rendering
-Added guiWindow directive to handle toggling of in-game windows via keyinput