128,901 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Enabled item condition on sleeping bags and ladders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed save file extension to .sav instead of .map.sav
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Wooden logs can be harvested for wood
All cacti can be harvested for cloth and cactus flesh (instead of only some)
Removed some tiny trees from the spawn table
Small trees give same wood per hit as large trees (still less wood overall)
Added pooling support to ores
Resources no longer occasionally spawn inside of each other
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked clutter rock scale so they're not as easily confused with collectible ores
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Rocket factory progress / new paths throughout the level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed effects.bloom disabling the effect instead of switching between low and high quality
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mine loot in mines.
Various fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed junkpiletest to junkpile_a
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Moved powerline poles to world layer
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Military tunnel topology tweak (RUST-1516, RUST-1580)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Always enable prefab pool / prefab info debug modes in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled lighthouse doors temporarily
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doubled floor spike health (meh, I know)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket factory / new walkway layout and puzzles 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nobuild zone tweaks & other small stuff
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Lift_no_doors prefab/anim controller
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Restored light fume particle effect material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some fixes on the rocket_crane type lift
replaced lifts inside factory with door-less version so we can jump in and out while in movement
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Maybe I'll put it into the right branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                applied new recoil etc to most weapons and balanced them
added uniform shake effect to guns