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135,575 Commits over 4,474 Days - 1.26cph!

28 Days Ago
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
28 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
28 Days Ago
mesh tweaks to male and female pants
28 Days Ago
Implemented new popup notif type
28 Days Ago
reverted boat unbeaching change
28 Days Ago
simplifying props prefabs, reducing amount of transforms
28 Days Ago
merge from main
28 Days Ago
Pretend gibs for barricade blocker, update to mani
28 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
28 Days Ago
Updated rotation of the apartment door mats so it's 000 in unity.
28 Days Ago
simplifying props prefabs, reducing amount of transforms
28 Days Ago
simplifying props prefabs, reducing amount of transforms
28 Days Ago
Add default stencil state to skin shader
28 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
28 Days Ago
merge from button_colour_lod_fix
28 Days Ago
merge from conditional_hair_lod2s
28 Days Ago
merge from preview_player_white_eyes_fix
28 Days Ago
merge from relax_stringview
28 Days Ago
merge from amd_rendering_options_fix
28 Days Ago
merge from industrial_dlc
28 Days Ago
merge from saveloadout_popup_fix
28 Days Ago
merge from Deploy_Update
28 Days Ago
merge from swimming_footsteps_sfx_fix
28 Days Ago
merge from industrial_torch_viewmodel_lighting
28 Days Ago
merge from sleeper_wave_sfx_fix
28 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
28 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
28 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
28 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
28 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
28 Days Ago
merge from weaponinfopanel_nrefix
28 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
28 Days Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
28 Days Ago
merge from june_hotfix1
28 Days Ago
merge from weaponinfopanel_nrefix
28 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
28 Days Ago
merge from june_hotfix1
28 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
28 Days Ago
fixed missing buoyancy reference in playercorpsenew
28 Days Ago
Improved first person viewmodel lighting on the industrial torch.
28 Days Ago
Fixing jacket skinning
28 Days Ago
Can open the popup back by clicking on the seen notification entry
28 Days Ago
bring skinviewer viewmodel rendering changes to RRP
28 Days Ago
Fill motion vector command buffer
28 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
28 Days Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
28 Days Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
28 Days Ago
Setup motion vector pass (doesn't draw anything yet)
28 Days Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
28 Days Ago
Updated all the RRP volumes with the correct color grading values