reporust_rebootcancel

128,817 Commits over 4,232 Days - 1.27cph!

29 Days Ago
Make dynamicOccludees list public so it works with the command
29 Days Ago
Set industrial adapter to not be dynamic - still gets set to dynamic at all times since it's always spawned parented to an entity
29 Days Ago
Add `print_occlusion` command to print the amount of dynamic ocludees
29 Days Ago
merge from fix_puzzle_reset_analytics_nre
29 Days Ago
Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
29 Days Ago
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29 Days Ago
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29 Days Ago
Fixed WireColorSettings.Get NRE
30 Days Ago
merge from fix_console_chat_message -> main
30 Days Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
30 Days Ago
Add `console_print_color` command to confirm colored console messages work
30 Days Ago
Fix colorOverride being overwritten by LogType
30 Days Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
30 Days Ago
Scientist front turret now points the right way
30 Days Ago
Screen shake & volume stuff.
30 Days Ago
Cannon attack
30 Days Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
30 Days Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
30 Days Ago
merge from fix_painting_rotation_icons
30 Days Ago
merge from haircap_shadow_fix_again
30 Days Ago
merge from fix_steam_invite
30 Days Ago
merge from cargo_oilrig_path_fix2
30 Days Ago
merge from fix_buried_items_loading
30 Days Ago
PT Boat Throttle fix.
30 Days Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
30 Days Ago
disable texture streaming on hair due to leaving "shadow"
31 Days Ago
updating the colliders for the diy hammock
31 Days Ago
PT Update to remove moving turret parts ready for 50cal.
31 Days Ago
merge from deep_sea
31 Days Ago
Tropical2 terrain set to the terrain layer
31 Days Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
31 Days Ago
clean up discarded changes
31 Days Ago
merge from fix_non_harvestable_trees -> naval_update
31 Days Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
31 Days Ago
small engine mesh and textures update
31 Days Ago
pt_boat_gameplay_pass -> naval_update
31 Days Ago
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31 Days Ago
xmas floorpapers wip, some more minor tweaks
31 Days Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
31 Days Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
31 Days Ago
bouncing planks setup
31 Days Ago
Fixed cargoship oil rig avoidance
31 Days Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
31 Days Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
31 Days Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
31 Days Ago
SAP anim and audio updates
31 Days Ago
4k cannon textures
31 Days Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
31 Days Ago
Fix buried items error when loading a save file