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6 Years Ago
6 Years Ago
Changed how scripts interact with terrain data and math This should be somewhat future-proof now, but some things might still change
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6 Years Ago
Improved grass LOD transition
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6 Years Ago
Grass and foliage shader OCPD tweaks
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6 Years Ago
Added wind to grass shader Added smooth fadeout to grass shader Added foliage shader (without wind for the time being) Improved grass LOD transition Made grass renderer auto-disable if the mesh of a patch is empty Made grass atlas only tile in x direction to avoid uv bleeding
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6 Years Ago
Added writecfg, server.writecfg
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6 Years Ago
Added replicated convars Accidentally re-wrote half the console system Listen server creators are now admins Fixed Jog Left being fucked
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6 Years Ago
Linux native library update
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6 Years Ago
This should fix dead players over-thinking on server
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6 Years Ago
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6 Years Ago
6 Years Ago
6 Years Ago
6 Years Ago
Fixed string pooling sending continuously in listen server
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6 Years Ago
-some of the waterpipe shotgun animations done
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6 Years Ago
This should fix not being able to hear other players
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6 Years Ago
Added voice chat (via Steam) Fixed Length bug in NetStream
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6 Years Ago
Added some decor assets and prefabs
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6 Years Ago
Deleted some old unused foliage textures
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6 Years Ago
Added basic version of the grass shader
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6 Years Ago
Added grass texture atlas
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6 Years Ago
Grass system tweaks
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6 Years Ago
Renamed detail system to decor system I chose the name when it was still intended to do the same thing the terrain detail system does It doesn't handle any grass anymore at this point since that was moved to the new grass system
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6 Years Ago
Removed the old grass system It's clear now that the new one is better in every aspect
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6 Years Ago
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
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6 Years Ago
Added TransformMonitor
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6 Years Ago
Grass and detail generation tweaks Added prototype of a grass LOD system
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6 Years Ago
Testing html renderer
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6 Years Ago
Updated steam api dll for editor
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6 Years Ago
Re-organising clothing folder
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6 Years Ago
Adding Coherent UI base
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6 Years Ago
Linux build hunch
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6 Years Ago
Profiling Bullshit
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6 Years Ago
Initial commit of the new detail system (unfinished / internal testing)
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6 Years Ago
Initial commit of the new grass system (unfinished / internal testing)
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6 Years Ago
-made some improvements to the jog animations
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6 Years Ago
Updated native steam library
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6 Years Ago
Fixed effect position spawn
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6 Years Ago
Fixed sound length not counting delay
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6 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
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6 Years Ago
Various effect/bone/string pooling fixes
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6 Years Ago
Fixed long pause on joining singleplayer game
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6 Years Ago
Added some vector utility methods in 2D space
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6 Years Ago
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x I think 2 billion different maps should be enough
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6 Years Ago
Added desert rocks Added prefabs for camera particle FX
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6 Years Ago
Rolling the protocol
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6 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
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6 Years Ago
Fixed broken player collision
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6 Years Ago
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6 Years Ago
prefab for the revolver.
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6 Years Ago
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
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6 Years Ago
Fixed console spam
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6 Years Ago
6 Years Ago
Fixed objects getting removed
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6 Years Ago
Implemented Jog animations
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6 Years Ago
Footsteps test
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6 Years Ago
added new bow view model anims, meta clips & initial controller
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6 Years Ago
associated with the old bow view model. Causing issues.
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6 Years Ago
- Added new LUT textures for color grading
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6 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
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6 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
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6 Years Ago
-half of the revolver animations
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6 Years Ago
Fixed player model state not being networked
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6 Years Ago
Network grid was stupid on TestLevel
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6 Years Ago
Fixed beltbar errors
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6 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
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6 Years Ago
Bad merge here
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6 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
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6 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
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6 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
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6 Years Ago
Fixed or at the very least reduced some water reflection glitches
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6 Years Ago
Log the correct terrain seed (rather than 0) in edit mode
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6 Years Ago
Fixed server NRE when looting
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6 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation
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6 Years Ago
Protocol increment on the procgen branch
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6 Years Ago
tweaking water
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6 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
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6 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
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6 Years Ago
Daily merge from main branch
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6 Years Ago
Updated TestLevel with terrain
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6 Years Ago
Fixed sky not being set on sun shafts
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6 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
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6 Years Ago
- Setting the Sky property in TOD_Sun Shafts again - Removed demo scene assets from SE bloom plugin
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6 Years Ago
Should fix players over-thinking while they're asleep
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6 Years Ago
Fixed splitting/stacking not working properly clientside
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6 Years Ago
Improved rock & dirt splat calculation
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6 Years Ago
This broke on merge
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6 Years Ago
Merged my previous commits to the procgen branch
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6 Years Ago
Tweaked the terrain generator initialization to properly benchmark in-editor
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6 Years Ago
Converted some of the newly imported assets from binary to text asset storage format Not sure why this didn't happen when you guys imported those in the first place since our Unity project is set to enforce text format
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6 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
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6 Years Ago
Daily merge from main branch
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6 Years Ago
Fixed compile error
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6 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
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6 Years Ago
-rest of the jogging animations
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6 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
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6 Years Ago
Daily merge from main branch
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6 Years Ago
Arctic biome test scene base.
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6 Years Ago
-tweaked the eoka animations a bit; added some new player jogging animations; (still TODO: jog left/right)
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6 Years Ago
Removed unused effects, moved GUIblur to bottom
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