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97,024 Commits over 3,653 Days - 1.11cph!

2 Years Ago
Fixed horizon seam
2 Years Ago
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2 Years Ago
Added railside topology to several placement filters
2 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
2 Years Ago
Skirt adjusts for coverage just past the far clip when needed.
2 Years Ago
Wave stat hookup
2 Years Ago
Kayak achievement hookup
2 Years Ago
Prevent "look rotation viewing vector is zero"
2 Years Ago
Made independent bogie rotation optional and disabled it for WorkCart (the model isn't designed for it).
2 Years Ago
Base the calculated WorkCart track positions on the pivot points of the front and rear bogies. Wheel bogies now align perfectly on curves.
2 Years Ago
Small merge from rail_network to wheel_tangents
2 Years Ago
Unsaved
2 Years Ago
CCTV achievement
2 Years Ago
Fixed Tomaha rear light not lighting up when braking. Removed unused VehicleLights script.
2 Years Ago
Fixed modular car camper module rear lights being always on, and fixed some modular car taillights not lighting up when braking.
2 Years Ago
Subtracted 69268 (accidentally deleted bone setup), and brought back the separate SMLights model. Updated VehicleLight settings.
2 Years Ago
Added support for VehicleLight to have a different renderer material index per renderer - needed for generic snowmobile. Updated all existing VehicleLights to the new serialized fields.
2 Years Ago
Car passenger achievement hookup
2 Years Ago
Get snowmobile vehicle light scripts automatically
2 Years Ago
Merge from main
2 Years Ago
Scene backup. Hapis specific (for now) terrain config file for some bespoke parameter tweaks.
2 Years Ago
Add a new particle effect to premade sprays
2 Years Ago
Removed warning when spawning workcart on track that's generated at runtime
2 Years Ago
Cherry pick 69279
2 Years Ago
Fixed train track splines not always updating their data when changing them in editor
2 Years Ago
Fixed incorrect spray particle fx
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed rails not spawning on first connect (only after reconnect)
2 Years Ago
More east monuments
2 Years Ago
Added skirt meshes to the ocean mesh
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
East monuments splatting WIP
2 Years Ago
snowmobile update separated front and rear lights into their own materials (not textures) so they can be lit independently merged the lights to the main mesh so it's only 1 prefab instead of multiple. hopefully not broken anything
2 Years Ago
more pathing test/wip
2 Years Ago
Fixed rails missing from world file
2 Years Ago
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Zipline mounts now save Increased the radius of the trace to reduce chance of lines being set up too close to solid objects
2 Years Ago
Server now determines and sends tangent data for the front and rear wheels, allowing the client to rotate the wheel bogies to match the angle of the track. Added to WorkCart. This still has some issues to sort out so committing to a branch for now.
2 Years Ago
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2 Years Ago
Added a method to TrainTrackSpline to get a tangent from the lookup-table points. Also auto-formatted a few of my train classes to Rust standard formatting.
2 Years Ago
Ported some train engine code back into BaseTrain for future wheel work
2 Years Ago
Merge from main
2 Years Ago
Add PrefabParameters to powerline platform
2 Years Ago
Don't collate train tracks on the client, it's unneeded