reporust_rebootcancel

97,397 Commits over 3,653 Days - 1.11cph!

2 Years Ago
Merge from rail_network
2 Years Ago
Merge from main
2 Years Ago
Forgotten prefab
2 Years Ago
Fixed a number of harsh rail / road intersections
2 Years Ago
Removed water systems from bunker entrance prefabs.
2 Years Ago
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2 Years Ago
merge from brick building
2 Years Ago
merge from main
2 Years Ago
merge from wfix
2 Years Ago
Add some more termination points to compound Added zipline termination points to all fishing villages (added to scene as nested prefabs in case of merge issues)
2 Years Ago
Tweaks
2 Years Ago
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2 Years Ago
Merge from powerline_zipline
2 Years Ago
Reduce collision sweep size to help land on destination platform more safely
2 Years Ago
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2 Years Ago
Removed some unused code from PlayerWalkMovement
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Fix graphics random write targets not being cleared after spraying, causing rendering issues after using the spraycan
2 Years Ago
Merge Main -> Rail Network
2 Years Ago
R/W on collision meshes
2 Years Ago
Add some more line of sight checks to more accurately check for collisions along the line with slack applied
2 Years Ago
Add zipline prefabs to excavator and airfield
2 Years Ago
Merge from powerline_zipline (stomping changes to excavator and airfield scenes from powerlines, will reapply with new prefabs)
2 Years Ago
A different fix for the double-up mount interaction options when interacting with modular car modules. Removed the Menu_Mount override in BaseVehicleModule, and told RPC_WantsMount to look up the chain if the interactee isn't directly mountable itself. Changed Menu_Mount to not be virtual, as it looks like any override will cause an interaction double-up.
2 Years Ago
Move all monument ziplines out into their own prefab (_ziplines asset next to scene)
2 Years Ago
Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate
2 Years Ago
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2 Years Ago
Fixed issues with river and lake materials
2 Years Ago
Moved lighthouse props and lighting into prefabs for future merge Fixed some lighthouse materials
2 Years Ago
Moved excavator props and environment volumes into self contained prefabs for future merges
2 Years Ago
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
2 Years Ago
Updating Steam libraries to latest
2 Years Ago
Added environment volumes to the excavator and darkened existing ones Added always on ambient lights to the excavator core Tweaked excavator shadowproxies to allow sunlight into the core Added more prop dressing and junk to the core interior Added a green material variant for the fuel tank to match the diesel engine
2 Years Ago
Added server side command verification. Refactored so both client + server can use the same verification.
2 Years Ago
LS area progress
2 Years Ago
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2 Years Ago
Pet commands can now be shown as disabled
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Add spraycan.UseAccurateMeshSnapping for debugging rendering issues
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Slow down the zipline slightly and ensure it moves to the final line point before dismounting
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Fixed zipline moving too slowly in builds
2 Years Ago
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2 Years Ago
Revert 69578 and 69579 for now - I need to sort out a remaining issue first.
2 Years Ago
CodeGen for the previous commit, update EntityMenu.cs
2 Years Ago
Fixed the mount option appearing twice on vehicle modules (when holding to interact). Now that vehicle modules inherit from BaseMountable, they still need their Menu_Mount_ShowIf override, but don't need their Menu_Mount entry.