reporust_rebootcancel

139,799 Commits over 4,383 Days - 1.33cph!

12 Months Ago
Replaced foliage shader in the arms viewmodel
12 Months Ago
Refactor
12 Months Ago
Added weapon holster offset component for the torso armor
12 Months Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
12 Months Ago
More cleanup
12 Months Ago
Fix occasional reposition NRE
12 Months Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
12 Months Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
12 Months Ago
Expose position setting methods just like the line renderer
1 Year Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
1 Year Ago
Updated arms armor icon
1 Year Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
1 Year Ago
boomerang_condition_fix -> jungle_update
1 Year Ago
Ensure boomerang is losing condition
1 Year Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
1 Year Ago
jungle_update -> boomerang
1 Year Ago
WM prefab and UVsets
1 Year Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
1 Year Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
1 Year Ago
merge from main
1 Year Ago
Adding view model camera animation files for pistol set
1 Year Ago
Viewmodel camera animation set up for all pistols
1 Year Ago
Fix new animals sinking below tunnel entrance grate visually
1 Year Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
1 Year Ago
Updating wood armour gloves prefabs
1 Year Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
1 Year Ago
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1 Year Ago
Increase duration of inacpacitate dart vision debuff
1 Year Ago
Fixed viewmodel reference on prefab
1 Year Ago
cherrypicking 119469
1 Year Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
1 Year Ago
Possible VineMountable.OnFlagsChanged NRE fix
1 Year Ago
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1 Year Ago
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1 Year Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
1 Year Ago
Updating coconut armour viewmodel skinning
1 Year Ago
Changed branch physics surface to wood
1 Year Ago
Bunch of cleanup/refactor after changes.
1 Year Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
1 Year Ago
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1 Year Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
1 Year Ago
renaming of files for dlc gesture
1 Year Ago
jungle ruins s2p to refresh collider changes
1 Year Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
1 Year Ago
Fix being able to kite croc around foundation
1 Year Ago
Fix NRE in tiger and croc corpse dragging
1 Year Ago
Merge from snakes
1 Year Ago
Merge from jungle_update
1 Year Ago
Compile fix
1 Year Ago
Set correct material collider to fix impact sounds.