reporust_rebootcancel

140,421 Commits over 4,383 Days - 1.33cph!

1 Year Ago
Merge from main
1 Year Ago
Big code clean up and mark up. GPU readback to job wip.
1 Year Ago
fix missing terrain textures in workshop editor scene
1 Year Ago
Fixed error when getting killed by outbreak scientist
1 Year Ago
Merge from jungle_update
1 Year Ago
Progress
1 Year Ago
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1 Year Ago
Merge from jungle_update
1 Year Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
1 Year Ago
Fix typo in croc death anim footstep sound notify
1 Year Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
1 Year Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
1 Year Ago
Prevented deploy/holster from firing without an instance in demos
1 Year Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
1 Year Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
1 Year Ago
Cover the descending case as well
1 Year Ago
Ensure vine viewmodel kills itself when dismounting in demos
1 Year Ago
main -> vine_viewmodel_demo_fix
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from main
1 Year Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
1 Year Ago
getheldentity_demo_nre -> main
1 Year Ago
Split the method up so if it still breaks we'll at least know where it's breaking
1 Year Ago
Possible Menu_CanSwing_ShowIf NRE fixes
1 Year Ago
uicompass_demo_nre -> main
1 Year Ago
Merge from jungle_update
1 Year Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
1 Year Ago
Fix UI compass occasionally throwing an NRE in demos
1 Year Ago
fog_overlay_nre -> main
1 Year Ago
Fix UI fog overlay ocassionally throwing an NRE in demo
1 Year Ago
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1 Year Ago
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1 Year Ago
snake sssssoundsssss
1 Year Ago
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1 Year Ago
merge from jungle_update
1 Year Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
1 Year Ago
Merge: from profiling_improvements - Buildfix for tests trying to use ServerProfiler in non-server env Tests: scripts compile in editor CLIENT mode
1 Year Ago
Buildfix: exclude ServerProfiler tests from non-server builds Tests: built CLIENT config in editor
1 Year Ago
Merge: from profiling_improvements - Rewrote internal storage of profiling data to use 1 buffer per thread - Bugfix for allocation graphs not properly resetting and having gaps at the start - Bugfix for failing to generate export in rare cases where mono runtime allocates with no managed callstack Tests: unit tests and generating snapshots in editor
1 Year Ago
boomerang_animation_fix -> main
1 Year Ago
Missing files
1 Year Ago
Ensure there are no occasions where players with waiting to catch animations will keep them
1 Year Ago
Bugfix: ProfileExporter.JSON - don't spam allocs-0 counter for worker threads Tests: snapshot in editor on craggy
1 Year Ago
vine_fixes_2 -> main
1 Year Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
1 Year Ago
finish position lerp on dismount before drawing updating the vine position
1 Year Ago
Remove log
1 Year Ago
Merge: from main
1 Year Ago
Update: ServerProfiler.Core binaries - Relase bins built from 66537fcc Didn't remember if I snuck in debug bins at one point, so updating them to be safe Tests: unit tests
1 Year Ago
Bugfix: ProfileExporter.JSON - reset allocation graphs - Reset when a new frame starts - Reset on worker threads if it allocates Tests: snapshot in editor on craggy