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97,004 Commits over 3,653 Days - 1.11cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Eliminated the second step in TryFindTrackNearby. Will initially place spawned trains slightly less accurately but should be fine.
2 Years Ago
PlaceMonuments takes less time to find the optimal placement (better map generation times in editor and on server, seemingly no downside in terms of monument coverage, but will need testing)
2 Years Ago
Playground test changes
2 Years Ago
Better handling if the player can't mount the zipline for some reason Added some debug visualisation to ZiplineLaunchPoint to help valid placement
2 Years Ago
Greatly improved the speed of GetPointAndTangentCubicHermite for long single spline track pieces. Instead of looping through every LUT entry to find the closest distance, calculate where exactly it will be using known data. No more loop. Also fixes incorrect use of prevPos, which wasn't being set beyond its starting value.
2 Years Ago
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2 Years Ago
Some tidy-up and formatting
2 Years Ago
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2 Years Ago
Fixed wheel bogie rotation issues, and saved on network data by sending a float for bogie Y rotation instead of a full Vector3
2 Years Ago
Actually fix right hand IK
2 Years Ago
Fixed incorrect initial handle rotation IK tweaks
2 Years Ago
Fixed trains sitting in the wrong place on the tracks if the centre of the train wasn't exactly between the two wheels, but now the bogie angle ends up wrong. Need to think about this some more
2 Years Ago
Ladder lods Barrel prefab on bottom level
2 Years Ago
Added a new train engine made out of cube primitives and stuff
2 Years Ago
Fixed more zipline lod settings
2 Years Ago
Finalizing around east fishing village
2 Years Ago
Adjust hand ik positions Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking Adjust tarp lod
2 Years Ago
Fixed train wheels rotating in the wrong direction if the train had bogie rotation enabled and was facing in reverse direction on the track. Flip the tangent if the train if facing backwards.
2 Years Ago
RustNative update (more landmass, less water / islands)
2 Years Ago
Updating ProceduralMapEmpty
2 Years Ago
Updating ProceduralMapTesting
2 Years Ago
Better ring road / rail corner postprocessing
2 Years Ago
2 Years Ago
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2 Years Ago
Airfield lighting progress Airfield interior prop dressing progress
2 Years Ago
zipline player anim updates
2 Years Ago
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2 Years Ago
Finalizing east side cliffs WIP
2 Years Ago
Fixed horizon seam
2 Years Ago
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2 Years Ago
Added railside topology to several placement filters
2 Years Ago
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
2 Years Ago
Skirt adjusts for coverage just past the far clip when needed.
2 Years Ago
Wave stat hookup
2 Years Ago
Kayak achievement hookup
2 Years Ago
Prevent "look rotation viewing vector is zero"
2 Years Ago
Made independent bogie rotation optional and disabled it for WorkCart (the model isn't designed for it).
2 Years Ago
Base the calculated WorkCart track positions on the pivot points of the front and rear bogies. Wheel bogies now align perfectly on curves.
2 Years Ago
Small merge from rail_network to wheel_tangents
2 Years Ago
Unsaved
2 Years Ago
CCTV achievement
2 Years Ago
Fixed Tomaha rear light not lighting up when braking. Removed unused VehicleLights script.
2 Years Ago
Fixed modular car camper module rear lights being always on, and fixed some modular car taillights not lighting up when braking.
2 Years Ago
Subtracted 69268 (accidentally deleted bone setup), and brought back the separate SMLights model. Updated VehicleLight settings.
2 Years Ago
Added support for VehicleLight to have a different renderer material index per renderer - needed for generic snowmobile. Updated all existing VehicleLights to the new serialized fields.
2 Years Ago
Car passenger achievement hookup
2 Years Ago
Get snowmobile vehicle light scripts automatically
2 Years Ago
Merge from main