reporust_rebootcancel

133,245 Commits over 4,293 Days - 1.29cph!

12 Months Ago
Missing files
12 Months Ago
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12 Months Ago
Female Roadsign armour v4
12 Months Ago
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12 Months Ago
Constructable info panel tweaks, localization and tooltip
12 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
12 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
12 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
12 Months Ago
armour plating metal armour world model + LODs Materials and textures
12 Months Ago
merged from hackweek/meat - starting to set up new meat models
12 Months Ago
Merge from fixFsmErrorLogs
12 Months Ago
missing .mat
12 Months Ago
missing texture
12 Months Ago
honeynuclei world model LODS materials and textures
12 Months Ago
Fix compile error
12 Months Ago
added ddraw.clear command
12 Months Ago
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12 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
12 Months Ago
New honey jar icon
12 Months Ago
Missing files
12 Months Ago
female pants tweaks
12 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
12 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
12 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
12 Months Ago
primitive -> main
12 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
12 Months Ago
Merge from fixFsmErrorLogs
12 Months Ago
primitive -> main
12 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
12 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
12 Months Ago
Added nuclei prefab Moved beehive natural path
12 Months Ago
Update 1st Pass Pie Animations
12 Months Ago
Improved plant pot deployment rules
12 Months Ago
Catapult explosive and incendiary sounds
12 Months Ago
merge from main
12 Months Ago
Removed ballista rotation speed log
12 Months Ago
re exported tiger anims that needed it to get of the mental right lip
12 Months Ago
merge from primitive
12 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
12 Months Ago
additional ballista/catapult sounds and polish
12 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
12 Months Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
12 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
12 Months Ago
Fixed battering ram door openable by horses
12 Months Ago
Fixed battering ram door open/close not working sometimes
12 Months Ago
Manifest
12 Months Ago
Fixed ballista bolts flyby sounds
12 Months Ago
Moved BaseSaddle in the right folder
12 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode