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123,837 Commits over 4,171 Days - 1.24cph!

2 Years Ago
only subtracting 85078 - continued surfaces reflection debuging
2 Years Ago
subtracting 85213
2 Years Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
2 Years Ago
merge from surfaces_reflection_debuging
2 Years Ago
subtracting 85079 merge from building_skins_3 & 85078 merge from august_art_bugfixes
2 Years Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
2 Years Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
2 Years Ago
.mat files suddenly appearing
2 Years Ago
Adjusted belt speed for the mining quarry and pum pjack
2 Years Ago
Merging rewrite back into global_networked_bases
2 Years Ago
Reconverted all building block prefabs & now all roofs work
2 Years Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
2 Years Ago
Reimplemented LOD level inside InstancedLODState config class
2 Years Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
2 Years Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
2 Years Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
2 Years Ago
fixed wrong gib mesh rotation for the small storage box
2 Years Ago
fixed gear distant LOD (LOD2) missing face
2 Years Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
2 Years Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
2 Years Ago
fixed slotmachine shadowproxy box not casting shadows
2 Years Ago
updated skydiving player anims
2 Years Ago
Fix Rust+ clan announcement notifications never being sent
2 Years Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
2 Years Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
2 Years Ago
Fix & refactor cell removal code
2 Years Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
2 Years Ago
merge from water-explosion-revamp
2 Years Ago
merge from old_radio_list
2 Years Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
2 Years Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
2 Years Ago
More bundle shuffling
2 Years Ago
More bundle experiments
2 Years Ago
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2 Years Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
2 Years Ago
Finished transport heli fixup
2 Years Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
2 Years Ago
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2 Years Ago
ScrapTransportHelicopter prefab fixup part 1
2 Years Ago
Mostly set up ability to buy attack heli from Air Wolf compound
2 Years Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
2 Years Ago
Merge Main -> Attackhelicopter
2 Years Ago
Parachute straps now properly attach to player's back (temp until more final art)
2 Years Ago
Merge from main
2 Years Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
2 Years Ago
Rewrote "MeshScheduler" into 5+ different classes and split responsibilities Replaced block allocator with fixed size cell allocator Refactored tons of code to make it readable, organized and reliable
2 Years Ago
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2 Years Ago
Merge from nexus