reporust_rebootcancel

132,314 Commits over 4,262 Days - 1.29cph!

2 Years Ago
merge from team_marker_reconnect_fix
2 Years Ago
merge from main
2 Years Ago
re-textured forklift
2 Years Ago
Only do the early EnsurePointsInitialized call if loading from save
2 Years Ago
Although the previous commit fixed a big problem, it was rather slow (MultiplyPoint3x4 is MUCH faster than transform.position). Since we're trying to improve performance here rather than make it worse, let's go back to the old system, but make PlayerCorpse manually call EnsurePointsInitialized early, which gets the data before physics have a chance to go crazy and end up with us caching very weird limb positions (happens sometimes on loading existing ragdolls from a save)
2 Years Ago
The cached rootToPoint stuff doesn't work correctly with ragdolls since the limbs can move relative to the root bone. I've now set ragdolls (both client-side and server-side) to not use the cached data.
2 Years Ago
Save time reparenting Buoyancy points - just use InverseTransformPoint
2 Years Ago
Buoyancy code now works in harmony with the new server-side ragdolls, and they go kinematic instead of attempting to sleep when the buoyancy code wants to sleep them (when being set to sleep, they kept waking up)
2 Years Ago
Eliminate BuoyancyFixedUpdate calls if there's nobody around
2 Years Ago
Very minor edit
2 Years Ago
Fix player markers staying visible after disabling togglespectateteaminfo
2 Years Ago
Added corpseinfo convar to get info on the amount and status of player corpses
2 Years Ago
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2 Years Ago
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2 Years Ago
Changed all materials using Standard to Rust/Standard and nuked overrides (saved 100MB, for some reason)
2 Years Ago
Merge from main
2 Years Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
2 Years Ago
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
2 Years Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
2 Years Ago
Possible fix for legacy furnace not dropping
2 Years Ago
Explosion post params/timings
2 Years Ago
Fix buoyancy code running way too often
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Orchid progress
2 Years Ago
added new masks & test animator (with individual layers & masks for each upper body part)
2 Years Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
2 Years Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
2 Years Ago
Attempted to fix incorrect screen resolution when in editor
2 Years Ago
Fixed build errors on BRZone shader
2 Years Ago
Fixed shiny stuff and reduced Rust/Standard variants another 23%
2 Years Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
2 Years Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
2 Years Ago
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2 Years Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
2 Years Ago
Setup warning system Display warnings for basic unset values
2 Years Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
2 Years Ago
Merge main
2 Years Ago
Adjusted import settings for noise textures
2 Years Ago
player update, edited rock anim set
2 Years Ago
Add a second label for the `...` so the dots are aligned from left to right
2 Years Ago
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2 Years Ago
Fix for GetEntityDecayDuration NRE
2 Years Ago
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2 Years Ago
youtooz positions
2 Years Ago
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2 Years Ago
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
2 Years Ago
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
2 Years Ago
Merge from main
2 Years Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly