reporust_rebootcancel

131,920 Commits over 4,262 Days - 1.29cph!

2 Years Ago
Setup v2, attach to ch47
2 Years Ago
Merge from oil_rig_radiation -> sav244
2 Years Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
2 Years Ago
Run Scene2Prefab on both oil rigs
2 Years Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
2 Years Ago
Set large oil rig radiation falloff to 40% instead
2 Years Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
2 Years Ago
Test map cleanup
2 Years Ago
twitch rivals decal prefab textures updated, materials updated
2 Years Ago
Merge from main
2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
Fix UI behind the sign paint UI still being somewhat interactable
2 Years Ago
Fix performance regression when painting high res signs like the XXL one
2 Years Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
2 Years Ago
Change all the blue lights to amber lights
2 Years Ago
Added generic dense.
2 Years Ago
Ensured water catcher and refinery retain the same protection values.
2 Years Ago
legacy bow no sound fix
2 Years Ago
texture set changes - removing incorrect metalness from some bits
2 Years Ago
merge from packed blend branch
2 Years Ago
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2 Years Ago
Added a simple privilege base for entity and vehicle priv
2 Years Ago
merge from packed blend branch
2 Years Ago
progress - texture set #3 texture polish
2 Years Ago
Fixed macro textures not allowed to tile
2 Years Ago
Restoared sav to 243, stomped in 90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs Network++
2 Years Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
2 Years Ago
Closed small gap in door
2 Years Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
2 Years Ago
Entity model
2 Years Ago
manifest rebuild - fixed manifest conflicts in standalone
2 Years Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
2 Years Ago
CraggyIsland cleanup
2 Years Ago
Smooth out sweeping
2 Years Ago
merge from fix_item_origin_network_updates
2 Years Ago
merge from legacybow
2 Years Ago
sway test
2 Years Ago
deleted unrequired model prefabs
2 Years Ago
item update, worldmodel prefab fixes
2 Years Ago
Adjust angle
2 Years Ago
Hide placeholder model. Setup detect pos.
2 Years Ago
merge from main
2 Years Ago
merge from sign_paint_improvements
2 Years Ago
merge from shot_through_fix
2 Years Ago
merge from building_skins_4