reporust_rebootcancel

131,316 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
2 Years Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
2 Years Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
2 Years Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
2 Years Ago
Enabled ragdoll <-> vehicle collision
2 Years Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
2 Years Ago
Merge from Twitch_Rivals_IV
2 Years Ago
Merge from Twitch_Rivals_IV/racing
2 Years Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
Improve GameObjectToggleState handling in different hierarchies
2 Years Ago
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
2 Years Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
2 Years Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
2 Years Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
2 Years Ago
Fix clan table map shader compile error
2 Years Ago
Merge from main
2 Years Ago
vm reload updates
2 Years Ago
added icon
2 Years Ago
Added ablity to pickup carlift if its not in use.
2 Years Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
2 Years Ago
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2 Years Ago
merge from main with the holy re-serialized materials of deeath
2 Years Ago
latest greybox content... and it's a wrap before review
2 Years Ago
merge from waterguns_last_burst_fix
2 Years Ago
merge from contact-shadow-intensity
2 Years Ago
merge from TugboatDeployableCollisionFix
2 Years Ago
merge from qol_diesel_despawn
2 Years Ago
WIP auth system for shelter.
2 Years Ago
Added basic priv to shelter using vehicles system.
2 Years Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
2 Years Ago
Scene cleanup & org.
2 Years Ago
Imported Legacy Furnace FBX, Textures and Materials Setup Basic Prefab for the Legacy Furnace
2 Years Ago
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2 Years Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
2 Years Ago
merge from main
2 Years Ago
3p m4 shotgun anim updates, setup override controller
2 Years Ago
mint and lavendar id_tags
2 Years Ago
Twitch Rivals hazmat variation
2 Years Ago
merge from BlackjackWhiteCardBackFix
2 Years Ago
Setup Legacy Furnace Folders
2 Years Ago
merge from water_junkpiles_boats
2 Years Ago
merge from junkpile_update_surroundings
2 Years Ago
merge from Twitch_Rivals_IV
2 Years Ago
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
2 Years Ago
Merge main -> RagdollRewrite2
2 Years Ago
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
2 Years Ago
Remove debug ray in TriggerParent
2 Years Ago
Added a Waypoint Race system Can be started via WayPointRace.startRace convar Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc) All vehicles within 20m of the starting waypoint will be considered participants Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat Added a helipad start point to craggy island with an example set of waypoints
2 Years Ago
Cherrypick 84867 (Editor only) - 'Add Parent GameObject' update