reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Merge from main
2 Years Ago
Small refactor
2 Years Ago
Tidy up, improved editing
2 Years Ago
Store wipeid in json instead
2 Years Ago
Merge from sav_extra_json
2 Years Ago
Remove wipeid as an optional parameter
2 Years Ago
Add json string to .sav to store optional parameters
2 Years Ago
Compile fix
2 Years Ago
test save
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
room_k LODs/COL/prefab Scene2prefab
2 Years Ago
Fixed TCs showing "Open" as default option when in building priv but not authorized Prevent opening turret inventory until authed on turret
2 Years Ago
Improved hashing + seed calculation to avoid placement collisions
2 Years Ago
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
2 Years Ago
Check and dismount any riders that are too heavy, not just the driver
2 Years Ago
dismount any riders if saddle is removed
2 Years Ago
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
2 Years Ago
Added third mount point, use correct ones depending on saddle type.
2 Years Ago
Support for all LODs, trimming LOD buffer sizes to save memory.
2 Years Ago
merge from main
2 Years Ago
merge from AOTransparencyFix
2 Years Ago
merge from sam_site_anchoring
2 Years Ago
never show occupied menu. update mount flags and max capacity after item change.
2 Years Ago
menu test
2 Years Ago
client-side friendly version of HasSeatAvailable
2 Years Ago
Fix attempt for blurry screenshots when taking a screenshot from the console view. End the blur on the next frame instead of lerping it.
2 Years Ago
Merge AOTransparencyFix -> ScreenshotConsoleBlur
2 Years Ago
Fix normal screenshots coming out with transparency!
2 Years Ago
Can now remove pings (single tap of ping button)
2 Years Ago
HQ Candles prefab backup
2 Years Ago
Disable ambient occlusion when taking transparent screenshots, as Unity renders the AO as transparency
2 Years Ago
Shrink pings Don't update marker label every update Fixes
2 Years Ago
Minor fix - old method name being used
2 Years Ago
- New IAmmoContainer interface. - New ServerReload( IAmmoContainer ammoSource ) method in BaseProjectile allows server-side reloading that uses ammo. - PlayerInventory and ItemContainer implement IAmmoContainer. - Attack heli turret now uses ammo when reloading. - Attack heli turret entity ID now syncs to client. - Renamed FindItemsByItemName to FindItemByItemName (it only ever finds one item).
2 Years Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
2 Years Ago
Made the type in two places
2 Years Ago
Default keybind (mouse3, temp) Alpha pings down to 0.2 while aiming
2 Years Ago
Manifest
2 Years Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
2 Years Ago
Parent merge
2 Years Ago
CodeGen
2 Years Ago
Refactor after code review
2 Years Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
2 Years Ago
Fixed marker input field triggering keybinds
2 Years Ago
Compile fixes, sync progress
2 Years Ago
Merge from main
2 Years Ago
WIP team pings
2 Years Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
2 Years Ago
Use diamonds for pings, circles for map markers
2 Years Ago
Merge Main -> Attack Helicopter