reporust_rebootcancel

131,773 Commits over 4,262 Days - 1.29cph!

2 Years Ago
cherry picking new shader from diogo's branch
2 Years Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
2 Years Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
2 Years Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
2 Years Ago
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
2 Years Ago
Add spray brushes with random rotation Fix paint object turning black when the light is off and it's night time https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
2 Years Ago
▆█▅▅▄▊▍ ▇▋▄▋
2 Years Ago
▋▆█▍▊ ▋█▌▊▋▄/▍▅ ▉▉█. ▅▅▍▍▉▇██ ▊▅▌ ▊▉ ▅▅▊▅▊-▆▌▇▋ ██▆█▄▋▋ ▊▆▆ ▍▊▆▊▄▅ ▆█▋▄▇█▍▌▆█▉.
2 Years Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
2 Years Ago
updated 3p revolver override controller
2 Years Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
2 Years Ago
player animator update - set add_breathe layer to use foot ik flag
2 Years Ago
updated world bow anims
2 Years Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
2 Years Ago
updated rigged world bow model
2 Years Ago
added bow icon
2 Years Ago
merged from birthday_time :tada:
2 Years Ago
merge from fix_heli_crate_sfx
2 Years Ago
merge from qol_ent_setgrade
2 Years Ago
Texture size optimization. Nixed one unused mask.
2 Years Ago
Added In Confetti Cannon FBX and Materials Started Basic Prefab Setup for Confetti Cannon
2 Years Ago
Cleaned GC code.
2 Years Ago
scene latest
2 Years Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
2 Years Ago
merge from main -> qol_hbhf_dialog
2 Years Ago
▋▋▇'▅ ▌▉▌▋▍▋▅ ▄▉▊▇▋▌ ▉▋ ▅█▄▊▇ ▅▉▆▅▌▅▆ (▉▊█ ▅▌ ▆█▉) ▆▍ ▊▋▉▉▅▊▉ █▉▌▍▊▋▄▊ ▄▍▍▇▆▊ ▌▋
2 Years Ago
Loot spawning improvements & changes
2 Years Ago
w_revolver anims set to not include parent bone in anim data
2 Years Ago
w_revolver entity updates
2 Years Ago
new player mask, updated 3p revolver anim meta
2 Years Ago
3p anim organization, moving anims
2 Years Ago
Confetti cannon wip
2 Years Ago
high calibre revolver viewmodel textures and materials initial prefab setup
2 Years Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
2 Years Ago
merge from main
2 Years Ago
merge from Twitch_Rivals_IV
2 Years Ago
trophy_2023 do prepare + manifest
2 Years Ago
merge from main
2 Years Ago
phrases
2 Years Ago
merge from fix_dropped_container_name
2 Years Ago
merge from rustplus_enabled_wording
2 Years Ago
merge from main
2 Years Ago
merge from /scan_test
2 Years Ago
merge from fix_map_compass_visible
2 Years Ago
merge from bandage_revive
2 Years Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
2 Years Ago
Add breathe layer
2 Years Ago
Update hand hold blend trees
2 Years Ago
Add left/right hand hold layers
2 Years Ago
Slight change to buoyancy shouldSleep rule