reporust_rebootcancel

129,016 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Add clan role for controlling access to score events log Fix incorrect role tooltip translation keys
2 Years Ago
Kill players mounted to a helicopter in OnKilled instead of DismountAllPlayers, this allows us to pass the correct HitInfo to each player so they see proper kill attribution on the death screen (eg. you were killed by player X with a homing missile instead of just death by helicopter)
2 Years Ago
Additional NRE checks in HideUntilMobile
2 Years Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
2 Years Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Remove LOD2 from stone wall frame
2 Years Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
2 Years Ago
Fix wood ramp using Standard material instead of Rust/Standard
2 Years Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
2 Years Ago
Fix clan table map shader showing the framebuffer sometimes
2 Years Ago
Merge from main
2 Years Ago
Fix HAB armor icon and text
2 Years Ago
merge from global_networked_bases
2 Years Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
2 Years Ago
#CLIENT out material changes
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from global_networked_bases
2 Years Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
2 Years Ago
Pooling fix for weapon rack lights
2 Years Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
2 Years Ago
Secondary spritesheet files
2 Years Ago
Fixed detail tint randomization when mesh batching is enabled
2 Years Ago
Add a prhase to fix load ammo text display
2 Years Ago
First batch of fixes to texel density view
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
2 Years Ago
Remove reflection probe from triangle container floor (making it look like stone)
2 Years Ago
Updated textures of the microwave model
2 Years Ago
merge from homing missile launcher
2 Years Ago
Updated homing missile reloadTime
2 Years Ago
merge from global_networked_bases
2 Years Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
merge from Attack Helicopter
2 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
2 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
2 Years Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
2 Years Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
2 Years Ago
Minor wording change to the attack heli storage loot UI
2 Years Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
2 Years Ago
New rocket/flare storage UI design and setup
2 Years Ago
merge from parachute
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Scraptransportheli v homing rocket damage changes
2 Years Ago
phrases
2 Years Ago
merge from HomingMissileLauncher