reporust_rebootcancel

132,263 Commits over 4,262 Days - 1.29cph!

2 Years Ago
merge from main
2 Years Ago
merge from io_budget_health
2 Years Ago
merge from skinning_knife_fix
2 Years Ago
merge from RagdollEyes
2 Years Ago
merge from RagdollEyeClipFix
2 Years Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
2 Years Ago
Fix leaking entity list in UpdateNearbyTurrets
2 Years Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
2 Years Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
2 Years Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
2 Years Ago
Use PositionTickFixedTime for TimeExplosive position sync
2 Years Ago
Merge main -> GrenadeThrowFix
2 Years Ago
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2 Years Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
2 Years Ago
Make the item description scrollable if it's too long for the text box
2 Years Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
2 Years Ago
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2 Years Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
2 Years Ago
Fixed ragdoll eye postion
2 Years Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
2 Years Ago
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2 Years Ago
Include additional performance info about GPUs
2 Years Ago
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2 Years Ago
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2 Years Ago
small attack heli reload sound tweaks
2 Years Ago
Orchid material wind changes
2 Years Ago
merge from main
2 Years Ago
updated ak entity, selected bone masks for w_ak anims
2 Years Ago
Orchid / all variants / prefabs / textures and billboards
2 Years Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
2 Years Ago
fixed scenes where forkilift material had overrides
2 Years Ago
forklift textures polish removed old material variations
2 Years Ago
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2 Years Ago
merge from cake10_update
2 Years Ago
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2 Years Ago
Reduced variants on Cliff, Foliage and Decal shaders
2 Years Ago
Halved variants in Rust/Standard Blend Layer shader pair
2 Years Ago
Hack to get new materials (and unity's default material) to use our default shader "Rust/Standard"
2 Years Ago
Halved variants in Rust/Standard Wind shader pair
2 Years Ago
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2 Years Ago
Merge main -> CorpseRagdollParentingFix
2 Years Ago
merge from CorpseRagdollParentingFix/LessSinkableBoats
2 Years Ago
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2 Years Ago
Improvements
2 Years Ago
Improved server-side ragdoll buoyancy. No longer floats mostly under the water, butt-upward, like the client-side ragdolls do
2 Years Ago
merge from BuoyancyPerf
2 Years Ago
merge from RagdollInfoConvar
2 Years Ago
merge from team_marker_reconnect_fix