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132,401 Commits over 4,262 Days - 1.29cph!

2 Years Ago
Merge from camlock
2 Years Ago
Cleanup / refactor.
2 Years Ago
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2 Years Ago
AI design viewer/editor shelved work.
2 Years Ago
merge from metal_detector main
2 Years Ago
merge from main
2 Years Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
2 Years Ago
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though Add a head look at constraint
2 Years Ago
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2 Years Ago
Various hierarchy improvements, gib overrides, set up heavy scientist version
2 Years Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s
2 Years Ago
Added a hand look at constraint and adjusted the spine look weights down to match Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
2 Years Ago
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2 Years Ago
Minor code cleanup, improve clarity on layer use
2 Years Ago
Merge RagdollFloatFix -> main
2 Years Ago
Fix floating server-side ragdolls when construction destroyed
2 Years Ago
Merge SSRagdollDeathVal -> main
2 Years Ago
Merge CorpseRagdollParentingFix -> main
2 Years Ago
Merge from main -> qol_cached_browser_ping_text
2 Years Ago
Prevented animals from doorcamping shelter
2 Years Ago
updated player prefab & skeleton asset to use new rust player avatar
2 Years Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
2 Years Ago
Added server convar to skip death screen warmup
2 Years Ago
player update. exported wip rocket launcher anims and populated rpg override controller
2 Years Ago
Comment
2 Years Ago
Clear mouse Y input when cam is locked. Lerp cam to locked target position.
2 Years Ago
swing bridge whitebox - figuring out design
2 Years Ago
removed shadow proxies using colliders as source and some less precise proxies
2 Years Ago
More tests
2 Years Ago
merge from mesh memory review
2 Years Ago
Stripped out rig controller into it's own prefab for easier merges Added per spine bone look at weights
2 Years Ago
Add animation rigging package (third times the charm) Add new Facepunch.BoneJobs plugin BoneJobs is a stripped down, simplified way of using Animation Rigging without having to use the cumbersome RigController (and espensive) rig handling system that the package depends on Currently only has a single component, the AimSpineComponent Instead of relying on a selection of loose rig controllers, this component does exactly what we need in a single place - adjust all of the spine bones to look at a given target with a variable rotation offset so we can account for 3/4 stance poses on a per weapon basis The advantage of still using the underlying tools in the Animation Rigging package is that the core math is really fast and runs in jobs so we can in theory move all of our IK and bone manipulation handling to threads It also has quite a bit of functionality we want and all of the math already done (quaternions are confusing), so next steps will be porting over some more components that we need
2 Years Ago
Improved eye and eyelid position on both client- and server-side ragdolls
2 Years Ago
- Move all TimedExplosive projectiles to the Physics Projectile layer - Remove collider from those that still had one
2 Years Ago
There's no need to add a EntityCollisionMessage script to rockets and things that don't have a collider. It is needed for stuff like C4, so let's make it conditional.
2 Years Ago
Camera view lock test.
2 Years Ago
Lazy-instantiate WorldSplineSharedData in the same way as TrainWagonLootData. Change TrainWagonLootData back to not using null-coalescing operator. Although it was perfectly fine in this case, ScriptableObjects do have the same null overriding situation as MonoBehaviours, and I'd rather not give anyone the wrong ideas.
2 Years Ago
Fixed bug causing doubled markers to appear
2 Years Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
2 Years Ago
Disabled crunch on a few more textures
2 Years Ago
2 Years Ago
More additions to texture streaming exclusion paths
2 Years Ago
Enabled mips and streaming on 34 textures
2 Years Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
2 Years Ago
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2 Years Ago
Enabled texture streaming on 3310 textures
2 Years Ago
Added a few more exclusion conditions for finding streamable textures
2 Years Ago
Disabled mesh compression on 396 meshes
2 Years Ago
Added tiny custom tool to find unoptimized models