108,632 Commits over 3,867 Days - 1.17cph!
Stairwell bottom 360 degree prefabs
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.
Merge from render_scale/color_grading
Color grading now interpolates a lot better.
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
Added a doorway condition piece for tubes between modules
Added dungeon and environment / water volumes to the modules
Basic UVs for scale
BaseNavigator.SetDestination respects nav_disable
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
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Adding greybox models and prefabs for underwater labs procedural modules and conditionals
Pre-placed sockets for condtional meshes and links between modules
Exposed TGA and EXR image type options
Image sequence export now respects resolution setting
Added support for exporting image sequences (in png) instead of a video file
Properly dispose the open demo when exiting play mode (editor only)
Fix for the quick blip of dive/climb sound when engine starts
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance
Submarine audio code improvement. Add dive/climb audio loop.
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Added export button
Beginning an export will now roll back to the start of the demo or the start of a shot
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Fixed projectile errors when pausing a demo with gunfire
Pitch adjustment for prop speed changes
Fix some issues with engine start attempts on several vehicles
Initial submarine audio system setup
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Removed unused engineStartFailSound parameter on WorkCart
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wolf model update -
Fixed seams
Fixed skinning issues on lods causing popping
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